My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Ram Rider
Fireball
Elite Barbarians Wizard Skeleton Army Ram Rider
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Freeze Golden Knight Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Ram Rider Freeze
Elite Barbarians
Zap Fireball Wizard Golden Knight
Fireball
Zap Elite Barbarians Freeze Ram Rider Golden Knight
Wizard
Elite Barbarians Ram Rider
Skeleton Army
Freeze
Zap Fireball
Ram Rider
Zap Fireball Wizard Golden Knight
Golden Knight
Elite Barbarians Fireball Ram Rider

Defense Synergies 1 13

Zap
Fireball Elite Barbarians Skeleton Army Ram Rider Golden Knight
Elite Barbarians
Zap Wizard Golden Knight
Fireball
Zap Freeze Ram Rider Golden Knight
Wizard
Elite Barbarians Skeleton Army Freeze Golden Knight
Skeleton Army
Zap Wizard Freeze
Freeze
Fireball Wizard Skeleton Army
Ram Rider
Zap Fireball
Golden Knight
Zap Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Ram Rider Golden Knight
Elite Barbarians Skeleton Army Zap Ram Rider
Skeleton Army Ram Rider Elite Barbarians Freeze
Elite Barbarians Skeleton Army Ram Rider
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Zap
Ram Rider Zap Fireball Wizard Freeze
Zap Fireball Ram Rider Golden Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Zap Fireball Wizard Freeze Ram Rider
Zap Fireball Wizard Ram Rider
Skeleton Army Zap Elite Barbarians Fireball Wizard Freeze Ram Rider
Fireball Wizard Skeleton Army Zap Freeze Golden Knight
Elite Barbarians Skeleton Army Ram Rider
Skeleton Army Zap Elite Barbarians Fireball Freeze Ram Rider
Wizard Elite Barbarians Fireball Skeleton Army
Fireball Zap Elite Barbarians Wizard Skeleton Army Ram Rider Golden Knight
Zap Wizard Freeze Fireball Ram Rider
Elite Barbarians Ram Rider
Wizard Skeleton Army Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard
Skeleton Army Zap Elite Barbarians Ram Rider Golden Knight
Skeleton Army Zap Elite Barbarians Fireball Ram Rider
Elite Barbarians Skeleton Army Ram Rider
Fireball Wizard Zap Freeze Ram Rider
Skeleton Army Elite Barbarians Fireball Ram Rider
Elite Barbarians Skeleton Army
Zap Freeze Elite Barbarians Fireball Skeleton Army
Skeleton Army
Elite Barbarians Golden Knight
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard Ram Rider Golden Knight
Wizard Fireball Skeleton Army
Elite Barbarians Skeleton Army Zap Fireball Freeze Golden Knight
Zap Elite Barbarians Fireball Wizard Freeze Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Golden Knight
Fireball Zap Ram Rider Golden Knight
Fireball
Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Freeze Ram Rider
Wizard
Fireball Zap Wizard Freeze Ram Rider
Fireball Zap Wizard Ram Rider Golden Knight
Elite Barbarians Fireball
Zap Fireball Wizard Ram Rider Golden Knight
Fireball Zap Wizard
Elite Barbarians Fireball Golden Knight
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball Wizard Golden Knight
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard
Zap Fireball Wizard Golden Knight
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard Ram Rider Golden Knight
Fireball Zap Wizard Ram Rider Golden Knight
Fireball Zap Golden Knight
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard Freeze
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Fireball Skeleton Army Freeze
Fireball Zap Wizard Ram Rider
Freeze
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze Golden Knight
Zap Fireball
Zap Fireball Freeze Golden Knight

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