My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Magic Archer Lumberjack
The Log
Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Witch Magic Archer Lumberjack
Fireball
Elite Barbarians Hog Rider Witch Magic Archer Lumberjack
Poison
Witch Magic Archer
Lightning
Elite Barbarians Witch Magic Archer Lumberjack
Rocket
Elite Barbarians Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Freeze Magic Archer Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Freeze

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Freeze Witch The Log Magic Archer Lumberjack
Elite Barbarians
Zap Hog Rider The Log Lumberjack
Hog Rider
Zap Freeze The Log Elite Barbarians Witch Magic Archer Lumberjack
Freeze
Hog Rider Zap
Witch
Zap Hog Rider Lumberjack
The Log
Hog Rider Zap Elite Barbarians Magic Archer Lumberjack
Magic Archer
Zap Hog Rider The Log Lumberjack
Lumberjack
Zap Elite Barbarians Hog Rider Witch The Log Magic Archer

Defense Synergies 0 12

Zap
Elite Barbarians Witch The Log Magic Archer Lumberjack
Elite Barbarians
Zap The Log
Hog Rider
Freeze
Lumberjack
Witch
Zap The Log Lumberjack
The Log
Zap Elite Barbarians Witch Magic Archer Lumberjack
Magic Archer
Zap The Log Lumberjack
Lumberjack
Zap Freeze Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
Elite Barbarians Lumberjack Zap Witch The Log
Witch Lumberjack Elite Barbarians Freeze
Elite Barbarians Witch Lumberjack
Elite Barbarians The Log Lumberjack
Freeze The Log Zap Magic Archer Lumberjack
Zap Freeze Witch Magic Archer
Zap The Log Magic Archer
Witch Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Witch Zap Freeze The Log Magic Archer Lumberjack
Zap Witch Magic Archer
Lumberjack Zap Elite Barbarians Freeze Witch The Log
Zap Freeze Witch The Log Magic Archer Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Freeze The Log Lumberjack
Elite Barbarians Witch Lumberjack
Zap Elite Barbarians Witch The Log Magic Archer Lumberjack
Zap Freeze Witch The Log Magic Archer Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch
Zap Elite Barbarians The Log Magic Archer Lumberjack
Lumberjack Zap Elite Barbarians Witch The Log
Lumberjack Zap Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Zap Freeze Witch Magic Archer
Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Zap Freeze Elite Barbarians Witch The Log Magic Archer
Witch
Elite Barbarians Witch Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Witch Lumberjack
Witch Magic Archer
Elite Barbarians Witch Zap Freeze The Log Magic Archer Lumberjack
Zap Elite Barbarians Freeze Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
Zap The Log Magic Archer
The Log Magic Archer
Freeze The Log
Zap The Log Magic Archer
Zap Freeze Witch Magic Archer
Witch The Log Magic Archer
The Log Zap Freeze Magic Archer
The Log Zap
Elite Barbarians Lumberjack
Zap The Log Magic Archer
Zap Magic Archer
Elite Barbarians The Log Magic Archer
Freeze Magic Archer
Zap Elite Barbarians The Log Magic Archer
Zap Witch The Log Magic Archer
Magic Archer The Log
Freeze
Zap The Log Magic Archer
Zap Witch The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Freeze The Log Witch Magic Archer
Witch
The Log Zap Witch Magic Archer
Zap Witch The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Witch Magic Archer
Zap Freeze Witch
Elite Barbarians
Zap The Log Magic Archer
Zap Freeze Magic Archer
The Log Magic Archer
Zap Freeze Witch Magic Archer
Zap Witch Magic Archer
Freeze
The Log
Magic Archer Lumberjack
The Log Zap Magic Archer
Zap
Elite Barbarians
Zap Elite Barbarians Freeze Witch The Log Magic Archer
Zap Witch Magic Archer
Zap Freeze Witch The Log Magic Archer

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