My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army Ice Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Ice Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Skeleton Army Ice Wizard
Poison
Inferno Tower Wizard Skeleton Army Ice Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Ice Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Hog Rider Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Ice Wizard
Elite Barbarians
Zap Hog Rider Wizard
Hog Rider
Zap Elite Barbarians Wizard Rocket
Inferno Tower
Wizard
Elite Barbarians Hog Rider
Rocket
Hog Rider
Skeleton Army
Ice Wizard
Zap

Defense Synergies 1 9

Zap
Elite Barbarians Inferno Tower Skeleton Army Ice Wizard
Elite Barbarians
Zap Wizard
Hog Rider
Inferno Tower
Skeleton Army Zap Ice Wizard
Wizard
Elite Barbarians Skeleton Army Ice Wizard
Rocket
Skeleton Army
Inferno Tower Zap Wizard Ice Wizard
Ice Wizard
Zap Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Zap Ice Wizard
Inferno Tower Rocket Skeleton Army Elite Barbarians Ice Wizard
Elite Barbarians Inferno Tower Skeleton Army Ice Wizard
Elite Barbarians Rocket Skeleton Army
Skeleton Army Zap Ice Wizard
Inferno Tower Rocket Zap Wizard Ice Wizard
Rocket Zap Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Inferno Tower Ice Wizard
Skeleton Army Ice Wizard Zap Wizard
Inferno Tower Zap Wizard Ice Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Wizard Rocket Ice Wizard
Wizard Rocket Skeleton Army Zap
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army Zap Elite Barbarians
Wizard Elite Barbarians Inferno Tower Skeleton Army
Zap Elite Barbarians Wizard Skeleton Army Ice Wizard
Zap Wizard Ice Wizard
Elite Barbarians Inferno Tower
Wizard Skeleton Army Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Wizard Rocket
Skeleton Army Zap Elite Barbarians Inferno Tower Rocket
Rocket Skeleton Army Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Wizard Rocket Zap Ice Wizard
Rocket Skeleton Army Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians Skeleton Army
Zap Rocket Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Rocket
Zap Elite Barbarians Inferno Tower Wizard Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Ice Wizard
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Rocket Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Rocket Elite Barbarians
Rocket Zap Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Wizard Ice Wizard
Zap Rocket Wizard
Elite Barbarians
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Rocket Skeleton Army
Rocket Zap Wizard Ice Wizard
Wizard Rocket
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket
Wizard Rocket

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