My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Ice Wizard
The Log
Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Hog Rider Witch Electro Dragon Ice Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Witch Electro Dragon Ice Wizard
Poison
Firecracker Witch Electro Dragon Ice Wizard
Lightning
Elite Barbarians Witch Electro Dragon Ice Wizard
Rocket
Elite Barbarians Hog Rider Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Firecracker Ice Wizard Hog Rider Witch Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Firecracker Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Barbarian Barrel Witch Electro Dragon Ice Wizard
Firecracker
Zap Hog Rider Elite Barbarians Barbarian Barrel
Elite Barbarians
Zap Firecracker Hog Rider Barbarian Barrel
Hog Rider
Zap Firecracker Elite Barbarians Barbarian Barrel Witch
Barbarian Barrel
Zap Firecracker Elite Barbarians Hog Rider Electro Dragon Ice Wizard
Witch
Zap Hog Rider
Electro Dragon
Zap Barbarian Barrel Ice Wizard
Ice Wizard
Zap Barbarian Barrel Electro Dragon

Defense Synergies 0 15

Zap
Firecracker Elite Barbarians Barbarian Barrel Witch Electro Dragon Ice Wizard
Firecracker
Zap Barbarian Barrel Electro Dragon Ice Wizard
Elite Barbarians
Zap
Hog Rider
Barbarian Barrel
Zap Firecracker Witch Electro Dragon Ice Wizard
Witch
Zap Barbarian Barrel Electro Dragon Ice Wizard
Electro Dragon
Zap Firecracker Barbarian Barrel Witch Ice Wizard
Ice Wizard
Zap Firecracker Barbarian Barrel Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel Electro Dragon
Elite Barbarians Zap Firecracker Witch Electro Dragon Ice Wizard
Witch Elite Barbarians Electro Dragon Ice Wizard
Elite Barbarians Witch Firecracker Electro Dragon Ice Wizard
Firecracker Elite Barbarians Barbarian Barrel
Barbarian Barrel Zap Firecracker Electro Dragon Ice Wizard
Zap Firecracker Witch Electro Dragon Ice Wizard
Zap Barbarian Barrel Electro Dragon
Witch Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Barbarian Barrel Ice Wizard
Witch Ice Wizard Zap Firecracker Barbarian Barrel Electro Dragon
Zap Firecracker Witch Electro Dragon Ice Wizard
Zap Elite Barbarians Witch Electro Dragon Ice Wizard
Zap Firecracker Barbarian Barrel Witch Electro Dragon
Elite Barbarians
Zap Elite Barbarians
Firecracker Elite Barbarians Witch Electro Dragon
Zap Firecracker Elite Barbarians Barbarian Barrel Witch Electro Dragon Ice Wizard
Zap Barbarian Barrel Witch Firecracker Electro Dragon Ice Wizard
Elite Barbarians
Firecracker Elite Barbarians Barbarian Barrel Witch Electro Dragon
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Barbarian Barrel Witch
Zap Firecracker Elite Barbarians Barbarian Barrel Electro Dragon
Zap Elite Barbarians Witch Electro Dragon
Zap Elite Barbarians Barbarian Barrel
Elite Barbarians Witch
Firecracker Zap Witch Electro Dragon Ice Wizard
Elite Barbarians Witch Ice Wizard
Elite Barbarians
Zap Electro Dragon Firecracker Elite Barbarians Barbarian Barrel Witch
Witch
Elite Barbarians Witch Electro Dragon
Zap Elite Barbarians
Elite Barbarians Witch
Firecracker Witch Electro Dragon
Elite Barbarians Witch Electro Dragon Zap Firecracker Barbarian Barrel
Zap Firecracker Elite Barbarians Barbarian Barrel Witch Electro Dragon Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Electro Dragon
Firecracker Zap Barbarian Barrel Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Zap Witch Electro Dragon Ice Wizard
Firecracker Witch
Zap Firecracker Barbarian Barrel Electro Dragon Ice Wizard
Zap Firecracker Electro Dragon
Elite Barbarians Electro Dragon
Firecracker Zap Barbarian Barrel Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Elite Barbarians Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Zap Firecracker Elite Barbarians Barbarian Barrel
Zap Firecracker Barbarian Barrel Witch Electro Dragon
Firecracker Barbarian Barrel Electro Dragon
Barbarian Barrel
Zap Firecracker Barbarian Barrel Electro Dragon
Zap Firecracker Barbarian Barrel Witch Electro Dragon
Zap Barbarian Barrel Electro Dragon
Zap Firecracker Barbarian Barrel Witch Electro Dragon Ice Wizard
Witch
Firecracker Zap Barbarian Barrel Witch Electro Dragon Ice Wizard
Zap Witch Electro Dragon
Zap Firecracker Barbarian Barrel
Elite Barbarians Zap Firecracker Witch Electro Dragon Ice Wizard
Zap Electro Dragon Firecracker Witch
Elite Barbarians
Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Zap Barbarian Barrel Witch Electro Dragon
Zap Firecracker Witch Electro Dragon Ice Wizard
Barbarian Barrel
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap
Firecracker Elite Barbarians Electro Dragon
Zap Electro Dragon Firecracker Elite Barbarians Witch
Firecracker Zap Witch Electro Dragon
Electro Dragon Zap Firecracker Barbarian Barrel Witch
Firecracker Electro Dragon

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