My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Clone Giant Skeleton
Giant Snowball
Hog Rider Clone Princess Lumberjack
Zap
Clone Princess
Barbarian Barrel
Elite Barbarians Wizard Clone Giant Skeleton Princess Lumberjack
The Log
Elite Barbarians Hog Rider Clone Giant Skeleton Princess Lumberjack
Earthquake
Hog Rider Clone
Arrows
Clone Princess
Royal Delivery
Elite Barbarians Hog Rider Wizard Clone Giant Skeleton Princess Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Clone Princess Lumberjack
Poison
Wizard Clone Princess
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Princess Hog Rider Lumberjack Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Princess Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Giant Skeleton Princess Lumberjack
Elite Barbarians
Zap Hog Rider Wizard Lumberjack
Hog Rider
Zap Elite Barbarians Wizard Giant Skeleton Princess Lumberjack
Wizard
Elite Barbarians Hog Rider Giant Skeleton Lumberjack
Clone
Giant Skeleton Lumberjack
Giant Skeleton
Clone Zap Hog Rider Wizard Princess Lumberjack
Princess
Zap Hog Rider Giant Skeleton
Lumberjack
Zap Elite Barbarians Hog Rider Wizard Clone Giant Skeleton

Defense Synergies 0 9

Zap
Elite Barbarians Giant Skeleton Princess Lumberjack
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Giant Skeleton Lumberjack
Clone
Giant Skeleton
Zap Wizard Princess Lumberjack
Princess
Zap Giant Skeleton
Lumberjack
Zap Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Lumberjack Zap
Lumberjack Elite Barbarians Giant Skeleton
Elite Barbarians Lumberjack
Elite Barbarians Giant Skeleton Princess Lumberjack
Zap Lumberjack
Zap Wizard Princess
Zap Giant Skeleton
Elite Barbarians Princess Lumberjack
Elite Barbarians Giant Skeleton Lumberjack
Zap Wizard Giant Skeleton Princess Lumberjack
Zap Wizard Princess
Lumberjack Zap Elite Barbarians Wizard Giant Skeleton
Wizard Zap Princess Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Wizard Elite Barbarians Lumberjack
Zap Elite Barbarians Wizard Lumberjack
Zap Wizard Giant Skeleton Princess Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Wizard Lumberjack
Giant Skeleton Lumberjack Zap Elite Barbarians
Giant Skeleton Lumberjack Zap Elite Barbarians
Giant Skeleton Elite Barbarians Lumberjack
Wizard Zap Princess
Elite Barbarians Giant Skeleton Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Zap Giant Skeleton Elite Barbarians
Elite Barbarians Giant Skeleton Lumberjack
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Wizard Lumberjack
Wizard Princess
Elite Barbarians Zap Giant Skeleton Lumberjack
Zap Elite Barbarians Wizard Giant Skeleton Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Elite Barbarians Lumberjack
Zap Wizard Princess
Zap Wizard Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Wizard Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Giant Skeleton
Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Elite Barbarians Zap Wizard Princess
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Princess
Giant Skeleton
Wizard Princess
Zap Princess
Zap Wizard Princess
Wizard Princess Lumberjack
Zap Wizard Princess
Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Giant Skeleton Princess
Zap Princess
Zap Giant Skeleton Princess
Wizard

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