My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Balloon Prince
Giant Snowball
Hog Rider Balloon Little Prince
Zap
Balloon Prince Little Prince
Barbarian Barrel
Elite Barbarians Wizard Little Prince
The Log
Elite Barbarians Hog Rider Prince Little Prince
Earthquake
Hog Rider
Arrows
Little Prince
Royal Delivery
Elite Barbarians Hog Rider Wizard Balloon Prince Little Prince
Fireball
Elite Barbarians Hog Rider Wizard Balloon Little Prince
Poison
Wizard Balloon Little Prince
Lightning
Elite Barbarians Wizard Balloon Prince Little Prince
Rocket
Elite Barbarians Hog Rider Wizard Balloon Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Little Prince Hog Rider Wizard Balloon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Little Prince Hog Rider

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Balloon Prince Little Prince
Elite Barbarians
Zap Rage Hog Rider Wizard
Hog Rider
Zap Rage Elite Barbarians Wizard Balloon Prince Little Prince
Wizard
Elite Barbarians Hog Rider Rage Balloon Prince
Rage
Elite Barbarians Hog Rider Balloon Wizard Prince
Balloon
Zap Rage Hog Rider Wizard Little Prince
Prince
Zap Hog Rider Wizard Rage Little Prince
Little Prince
Zap Hog Rider Balloon Prince

Defense Synergies 0 5

Zap
Elite Barbarians Prince Little Prince
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Prince
Rage
Balloon
Prince
Zap Wizard
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Zap Prince
Prince Elite Barbarians
Elite Barbarians Prince
Elite Barbarians Prince
Zap
Zap Wizard Little Prince
Zap
Elite Barbarians Prince
Elite Barbarians Prince Little Prince
Zap Wizard
Zap Wizard
Prince Zap Elite Barbarians Wizard
Wizard Zap Prince
Elite Barbarians Prince
Zap Elite Barbarians Prince
Wizard Elite Barbarians Prince
Zap Elite Barbarians Wizard Prince Little Prince
Zap Wizard Little Prince
Elite Barbarians Prince
Wizard Elite Barbarians Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Elite Barbarians Wizard Prince
Zap Elite Barbarians Prince
Prince Zap Elite Barbarians
Elite Barbarians Prince
Wizard Zap
Prince Elite Barbarians
Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Wizard
Wizard
Elite Barbarians Zap Prince Little Prince
Zap Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Elite Barbarians Prince
Zap Wizard Prince
Zap Wizard
Elite Barbarians
Zap Elite Barbarians Prince
Zap Wizard
Wizard
Zap Wizard Prince
Zap Wizard Little Prince
Prince
Wizard
Prince
Zap
Zap Wizard Little Prince
Zap Wizard
Zap Wizard Prince
Zap
Elite Barbarians Zap Wizard Little Prince
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Prince
Wizard
Zap Prince
Zap Wizard
Wizard Prince
Zap Wizard
Zap
Elite Barbarians Prince
Zap Elite Barbarians
Zap
Zap Prince Little Prince
Prince
Wizard

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