My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Mega Minion Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Guards Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Mega Minion Mini P.E.K.K.A Guards Electro Wizard
Fireball
Elite Barbarians Mega Minion Electro Wizard
Poison
Mega Minion Guards Electro Wizard
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Guards Mini P.E.K.K.A Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Electro Wizard Mini P.E.K.K.A Guards The Log Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Mega Minion
Zap Mega Knight
Mini P.E.K.K.A
Zap The Log Electro Wizard Mega Knight
Guards
Zap The Log
The Log
Zap Elite Barbarians Mini P.E.K.K.A Guards Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Mega Minion Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 6 17

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Guards The Log
Elite Barbarians
Zap Mega Minion Mini P.E.K.K.A The Log Mega Knight
Mega Minion
Zap Elite Barbarians Guards The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap The Log Electro Wizard Elite Barbarians Guards
Guards
Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Zap Elite Barbarians Mega Minion Guards Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Guards The Log Mega Knight
Mega Knight
Zap Elite Barbarians Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Zap Mega Minion The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Minion Guards Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log Zap Mega Minion Guards Electro Wizard Mega Knight
Mega Minion Electro Wizard Zap
Zap The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Guards Mini P.E.K.K.A Electro Wizard Mega Knight
Guards Electro Wizard Zap Mega Minion The Log Mega Knight
Mega Minion Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Guards The Log Electro Wizard
Mega Knight Zap Mega Minion Mini P.E.K.K.A Guards The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Elite Barbarians Mega Minion Guards The Log Electro Wizard
Zap The Log Mega Minion Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Minion Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards Mega Knight Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Guards Mega Knight
Zap Electro Wizard
Mini P.E.K.K.A Guards Elite Barbarians Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Zap Electro Wizard Mega Knight Elite Barbarians Mega Minion Mini P.E.K.K.A The Log
Mega Minion Guards
Mega Knight Elite Barbarians Mega Minion Mini P.E.K.K.A Guards
Mega Knight Zap Elite Barbarians Guards The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Guards
Mega Knight
Elite Barbarians Guards Electro Wizard Zap Mega Minion Mini P.E.K.K.A The Log
Mega Knight Zap Elite Barbarians Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log Electro Wizard
The Log
Guards The Log
Zap The Log Mega Knight
Zap Mega Minion
The Log
The Log Zap
The Log Zap
Elite Barbarians Mini P.E.K.K.A Guards Electro Wizard
Zap The Log Electro Wizard
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log Mega Knight
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
Mega Minion
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Mega Minion Guards
Elite Barbarians Mega Minion Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Guards
Zap Mega Minion Electro Wizard
The Log
Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
The Log Zap
Zap
Elite Barbarians Mega Minion Mega Knight
Zap Elite Barbarians Guards The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight
Mega Knight

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