My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Witch Lumberjack
Zap
Goblin Barrel Witch
Barbarian Barrel
Elite Barbarians Goblin Barrel Witch Electro Wizard Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Lumberjack
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Goblin Barrel Witch Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Mini P.E.K.K.A Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Mini P.E.K.K.A Witch Lumberjack
Elite Barbarians
Zap Hog Rider Lumberjack
Mini P.E.K.K.A
Zap Hog Rider Electro Wizard Lumberjack
Hog Rider
Zap Elite Barbarians Mini P.E.K.K.A Goblin Barrel Witch Electro Wizard Lumberjack
Goblin Barrel
Hog Rider Lumberjack
Witch
Zap Hog Rider Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Zap Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Electro Wizard

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Electro Wizard Elite Barbarians Witch Lumberjack
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Elite Barbarians Witch
Hog Rider
Goblin Barrel
Witch
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Witch Lumberjack
Lumberjack
Zap Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Zap Electro Wizard Lumberjack
Electro Wizard Zap Witch
Zap Electro Wizard
Mini P.E.K.K.A Witch Elite Barbarians Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Witch Electro Wizard Zap Lumberjack
Zap Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Elite Barbarians Witch Electro Wizard
Zap Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Zap Elite Barbarians Witch Electro Wizard Lumberjack
Zap Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Lumberjack
Lumberjack Zap Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Zap Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Mini P.E.K.K.A Witch
Witch
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Witch
Elite Barbarians Witch Electro Wizard Zap Mini P.E.K.K.A Lumberjack
Zap Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Zap Witch
Witch
Zap
Zap
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Electro Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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