My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Mini P.E.K.K.A Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Mini P.E.K.K.A The Log Mega Knight
Elite Barbarians
Zap Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap Wizard The Log Electro Wizard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Skeleton Army
The Log
Zap Elite Barbarians Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Mini P.E.K.K.A Wizard The Log Electro Wizard

Defense Synergies 5 18

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Skeleton Army The Log
Elite Barbarians
Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap The Log Electro Wizard Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army
Zap Mini P.E.K.K.A Wizard The Log Electro Wizard
The Log
Mini P.E.K.K.A Zap Elite Barbarians Wizard Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Wizard Skeleton Army The Log Mega Knight
Mega Knight
Zap Elite Barbarians Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Zap The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Zap Wizard The Log Mega Knight
Zap Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Mega Knight Zap Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Zap Wizard The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Wizard The Log Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Zap Mini P.E.K.K.A The Log
Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Wizard The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Electro Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard The Log Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
The Log Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight
Wizard Mega Knight

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