My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Miner
Giant Snowball
Musketeer Hog Rider Miner
Zap
Barbarian Barrel
Elite Barbarians Musketeer Electro Wizard
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Miner Electro Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Miner Musketeer Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Giant Snowball Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Mirror Miner Electro Wizard Giant Snowball Musketeer
Giant Snowball
Hog Rider Zap Elite Barbarians Musketeer Mirror Miner Electro Wizard
Elite Barbarians
Zap Giant Snowball Hog Rider
Musketeer
Hog Rider Zap Giant Snowball Mirror Miner
Hog Rider
Zap Giant Snowball Musketeer Elite Barbarians Mirror Electro Wizard
Mirror
Zap Miner Giant Snowball Musketeer Hog Rider
Miner
Zap Mirror Giant Snowball Musketeer Electro Wizard
Electro Wizard
Zap Giant Snowball Hog Rider Miner

Defense Synergies 3 12

Zap
Mirror Electro Wizard Giant Snowball Elite Barbarians Musketeer Miner
Giant Snowball
Mirror Zap Elite Barbarians Musketeer Miner Electro Wizard
Elite Barbarians
Zap Giant Snowball
Musketeer
Zap Giant Snowball Mirror Miner Electro Wizard
Hog Rider
Mirror
Zap Giant Snowball Musketeer Electro Wizard
Miner
Zap Giant Snowball Musketeer
Electro Wizard
Zap Giant Snowball Musketeer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Elite Barbarians Zap Musketeer Electro Wizard
Giant Snowball Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Elite Barbarians
Zap Giant Snowball Musketeer Electro Wizard
Giant Snowball Musketeer Electro Wizard Zap
Zap Musketeer Electro Wizard
Elite Barbarians Musketeer
Elite Barbarians Giant Snowball Musketeer Miner Electro Wizard
Electro Wizard Zap Giant Snowball Musketeer
Musketeer Zap Giant Snowball Electro Wizard
Zap Giant Snowball Elite Barbarians Musketeer Electro Wizard
Zap Giant Snowball Electro Wizard
Elite Barbarians Electro Wizard
Zap Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Zap Giant Snowball Elite Barbarians Musketeer Electro Wizard
Zap Giant Snowball Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Giant Snowball Elite Barbarians Musketeer Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Elite Barbarians Electro Wizard
Electro Wizard Zap Giant Snowball Elite Barbarians Musketeer Miner
Zap Elite Barbarians Musketeer Electro Wizard
Zap Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer
Zap Giant Snowball Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Elite Barbarians
Zap Electro Wizard Giant Snowball Elite Barbarians
Musketeer
Elite Barbarians Musketeer
Zap Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians
Musketeer
Elite Barbarians Electro Wizard Zap Musketeer
Zap Giant Snowball Elite Barbarians Musketeer Electro Wizard
Zap Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Giant Snowball Musketeer Miner Electro Wizard
Miner
Musketeer
Zap Giant Snowball
Zap Giant Snowball Musketeer
Musketeer
Zap Giant Snowball
Miner Zap Giant Snowball
Giant Snowball Elite Barbarians Musketeer Electro Wizard
Miner Zap Musketeer Electro Wizard
Zap Giant Snowball Musketeer
Giant Snowball Elite Barbarians Musketeer Miner
Musketeer
Zap Giant Snowball Elite Barbarians Musketeer
Zap Giant Snowball Musketeer
Musketeer
Giant Snowball
Zap Giant Snowball Musketeer Electro Wizard
Zap Giant Snowball Miner
Musketeer
Giant Snowball
Musketeer
Zap Giant Snowball Musketeer
Zap Giant Snowball
Miner Zap Giant Snowball Musketeer Electro Wizard
Zap Giant Snowball Musketeer Miner
Miner Zap Musketeer
Elite Barbarians Zap Giant Snowball Musketeer Electro Wizard
Zap Electro Wizard Giant Snowball Musketeer
Giant Snowball Elite Barbarians
Zap Giant Snowball Musketeer Miner
Zap Giant Snowball Electro Wizard
Giant Snowball
Zap Electro Wizard Musketeer
Zap Giant Snowball Musketeer Electro Wizard
Miner Musketeer Electro Wizard
Zap Giant Snowball Musketeer
Zap Giant Snowball
Elite Barbarians Musketeer
Zap Giant Snowball Elite Barbarians Musketeer Electro Wizard
Zap Giant Snowball Musketeer Electro Wizard
Zap Giant Snowball Musketeer Miner Electro Wizard

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