My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Musketeer
Zap
Bandit
Barbarian Barrel
Elite Barbarians Musketeer Bandit Electro Wizard
The Log
Elite Barbarians Musketeer Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer P.E.K.K.A Bandit Electro Wizard
Fireball
Elite Barbarians Musketeer Bandit Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Bandit Electro Wizard Monk
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Musketeer Electro Wizard Monk Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Wizard Musketeer The Log Bandit
Elite Barbarians
Zap The Log Bandit
Musketeer
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Electro Wizard Musketeer The Log
The Log
Zap Elite Barbarians Musketeer P.E.K.K.A Bandit
Bandit
Zap Elite Barbarians Musketeer The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit
Monk

Defense Synergies 3 13

Zap
Electro Wizard Elite Barbarians Musketeer P.E.K.K.A The Log Bandit
Elite Barbarians
Zap The Log
Musketeer
The Log Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
The Log Zap Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Zap Elite Barbarians Bandit Electro Wizard
Bandit
Zap Musketeer The Log Electro Wizard
Electro Wizard
Zap Musketeer P.E.K.K.A The Log Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap Musketeer The Log Bandit Electro Wizard Monk
P.E.K.K.A Elite Barbarians Musketeer Bandit Electro Wizard
Elite Barbarians P.E.K.K.A Musketeer Bandit Electro Wizard Monk
Elite Barbarians P.E.K.K.A The Log Monk
The Log Zap Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Zap
Zap Musketeer P.E.K.K.A The Log Bandit Electro Wizard Monk
P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Musketeer Bandit Electro Wizard
Electro Wizard Zap Musketeer The Log Bandit
Musketeer Zap Electro Wizard
P.E.K.K.A Zap Elite Barbarians Musketeer The Log Bandit Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Monk Zap Elite Barbarians P.E.K.K.A The Log Bandit Electro Wizard
Elite Barbarians Musketeer P.E.K.K.A Electro Wizard
Zap Elite Barbarians Musketeer The Log Bandit Electro Wizard
Zap The Log Musketeer Bandit Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Musketeer The Log Monk
P.E.K.K.A Bandit Zap Elite Barbarians Musketeer The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians Musketeer The Log Bandit Electro Wizard Monk
P.E.K.K.A Elite Barbarians Musketeer Bandit
Zap Musketeer Electro Wizard Monk
P.E.K.K.A Elite Barbarians Musketeer Bandit Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians The Log Bandit Monk
P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Monk Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Bandit
Musketeer
Elite Barbarians Electro Wizard Zap Musketeer P.E.K.K.A The Log Monk
Zap Elite Barbarians Musketeer P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit Monk
Monk Zap Musketeer The Log Bandit Electro Wizard
The Log Bandit
Musketeer The Log
Zap The Log
Zap Musketeer Monk
Musketeer The Log
The Log Zap
The Log Monk Zap Bandit
Elite Barbarians Musketeer Electro Wizard
Monk Zap Musketeer The Log Bandit Electro Wizard
Monk Zap Musketeer
Elite Barbarians Musketeer The Log Bandit
Musketeer Bandit Monk
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Monk
Zap Musketeer The Log Bandit Electro Wizard Monk
Zap The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
Zap Musketeer The Log Monk
Zap The Log
The Log Zap Musketeer Bandit Electro Wizard Monk
Zap Musketeer The Log Bandit Monk
Zap Musketeer The Log Bandit
Elite Barbarians Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer The Log Bandit
Zap Electro Wizard Monk
P.E.K.K.A
The Log Monk
Zap Electro Wizard Musketeer Bandit
Zap Musketeer Electro Wizard Monk
The Log
Musketeer Electro Wizard
The Log Zap Musketeer
Monk Zap
Elite Barbarians Musketeer P.E.K.K.A
Zap Elite Barbarians Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Bandit Electro Wizard Monk
P.E.K.K.A
Monk

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