My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Ice Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Elite Barbarians Musketeer Ice Wizard
The Log
Elite Barbarians Musketeer
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer P.E.K.K.A Ice Wizard Mother Witch
Fireball
Elite Barbarians Musketeer Ice Wizard Mother Witch
Poison
Musketeer Ice Wizard Mother Witch
Lightning
Elite Barbarians Musketeer Ice Wizard Mother Witch
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Musketeer Mother Witch Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Musketeer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Musketeer The Log Ice Wizard Mother Witch Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Musketeer
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Zap Musketeer The Log Ice Wizard Mother Witch
The Log
Zap Elite Barbarians Musketeer P.E.K.K.A Mega Knight
Ice Wizard
Zap P.E.K.K.A
Mother Witch
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Musketeer The Log Mother Witch

Defense Synergies 4 17

Zap
Mega Knight Elite Barbarians Musketeer P.E.K.K.A The Log Ice Wizard Mother Witch
Elite Barbarians
Mother Witch Zap The Log Mega Knight
Musketeer
The Log Zap P.E.K.K.A Mega Knight
P.E.K.K.A
The Log Zap Musketeer Ice Wizard
The Log
Musketeer P.E.K.K.A Zap Elite Barbarians Ice Wizard Mother Witch Mega Knight
Ice Wizard
Zap P.E.K.K.A The Log Mother Witch Mega Knight
Mother Witch
Elite Barbarians Zap The Log Ice Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Musketeer The Log Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians P.E.K.K.A Zap Musketeer The Log Ice Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Musketeer Ice Wizard
Elite Barbarians P.E.K.K.A Musketeer Ice Wizard Mega Knight
Elite Barbarians P.E.K.K.A The Log Mega Knight
The Log Zap Musketeer Ice Wizard Mother Witch Mega Knight
Musketeer Zap Ice Wizard
Zap Musketeer P.E.K.K.A The Log Mega Knight
P.E.K.K.A Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Musketeer Ice Wizard Mega Knight
Ice Wizard Mother Witch Zap Musketeer The Log Mega Knight
Musketeer Zap Ice Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log Ice Wizard
Mega Knight Zap P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians P.E.K.K.A The Log Mega Knight
Mega Knight Elite Barbarians Musketeer P.E.K.K.A
Mega Knight Zap Elite Barbarians Musketeer The Log Ice Wizard
Zap The Log Musketeer Ice Wizard Mother Witch Mega Knight
P.E.K.K.A Elite Barbarians Musketeer
Mega Knight Elite Barbarians Musketeer P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log
P.E.K.K.A Mega Knight Zap Elite Barbarians Musketeer The Log
P.E.K.K.A Elite Barbarians Musketeer Mega Knight
Mother Witch Zap Musketeer Ice Wizard
P.E.K.K.A Elite Barbarians Musketeer Ice Wizard
P.E.K.K.A Mega Knight Elite Barbarians
Zap P.E.K.K.A Mega Knight Elite Barbarians The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Elite Barbarians Musketeer
P.E.K.K.A Mega Knight Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Mega Knight
Musketeer Mega Knight
Elite Barbarians Zap Musketeer P.E.K.K.A The Log
Mega Knight Zap Elite Barbarians Musketeer P.E.K.K.A The Log Ice Wizard Mother Witch
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Zap The Log Mega Knight
Mother Witch Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Zap
Elite Barbarians Musketeer
Zap Musketeer The Log
Zap Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log Mega Knight
Zap Musketeer The Log Mega Knight
Zap The Log Mother Witch Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Mother Witch Ice Wizard Mega Knight
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Ice Wizard Mother Witch
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Musketeer
Zap Musketeer Ice Wizard
The Log
Musketeer Mega Knight
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer P.E.K.K.A Mega Knight
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Mega Knight
P.E.K.K.A
Mega Knight

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