My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Musketeer Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Musketeer Giant Skeleton Lumberjack
The Log
Elite Barbarians Musketeer Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Giant Skeleton Lumberjack
Fireball
Elite Barbarians Musketeer Lumberjack
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Lumberjack
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Musketeer Lumberjack Elite Barbarians Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Musketeer Lumberjack

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Musketeer Giant Skeleton Lumberjack
Elite Barbarians
Zap Lumberjack
Musketeer
Zap Giant Skeleton Lumberjack
Tornado
Zap Electro Giant Giant Skeleton
Giant Skeleton
Zap Musketeer Tornado Lightning Lumberjack
Lightning
Electro Giant Giant Skeleton
Electro Giant
Tornado Lightning Lumberjack
Lumberjack
Zap Elite Barbarians Musketeer Giant Skeleton Electro Giant

Defense Synergies 1 10

Zap
Elite Barbarians Musketeer Tornado Giant Skeleton Lumberjack
Elite Barbarians
Zap
Musketeer
Lumberjack Zap Tornado Giant Skeleton
Tornado
Zap Musketeer Giant Skeleton Electro Giant
Giant Skeleton
Zap Musketeer Tornado Lumberjack
Lightning
Electro Giant
Tornado
Lumberjack
Musketeer Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer
Elite Barbarians Lumberjack Zap Musketeer
Tornado Lumberjack Elite Barbarians Musketeer Giant Skeleton Lightning
Elite Barbarians Lumberjack Musketeer
Lightning Elite Barbarians Tornado Giant Skeleton Lumberjack
Tornado Zap Musketeer Lumberjack
Musketeer Tornado Lightning Zap
Lightning Zap Musketeer Giant Skeleton Electro Giant
Elite Barbarians Musketeer Tornado Lumberjack
Elite Barbarians Tornado Musketeer Giant Skeleton Lumberjack
Zap Musketeer Tornado Giant Skeleton Electro Giant Lumberjack
Musketeer Zap Tornado
Lumberjack Zap Elite Barbarians Musketeer Giant Skeleton Lightning
Zap Tornado Lumberjack
Elite Barbarians Lumberjack
Tornado Zap Elite Barbarians Lightning Electro Giant Lumberjack
Elite Barbarians Musketeer Tornado Lumberjack
Zap Elite Barbarians Musketeer Tornado Lumberjack
Zap Tornado Musketeer Giant Skeleton Lumberjack
Elite Barbarians Musketeer Tornado Lumberjack
Elite Barbarians Musketeer Giant Skeleton Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Giant Skeleton Electro Giant
Zap Elite Barbarians Musketeer Lightning Lumberjack
Giant Skeleton Lumberjack Zap Elite Barbarians Musketeer Lightning
Giant Skeleton Lightning Lumberjack Zap Elite Barbarians Musketeer Tornado
Giant Skeleton Elite Barbarians Musketeer Lumberjack
Electro Giant Zap Musketeer Tornado
Elite Barbarians Musketeer Giant Skeleton Lightning Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Zap Giant Skeleton Lightning Elite Barbarians Tornado
Musketeer
Elite Barbarians Musketeer Giant Skeleton Lumberjack
Lightning Zap Elite Barbarians Tornado Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton Lightning Lumberjack
Musketeer Electro Giant
Elite Barbarians Electro Giant Zap Musketeer Tornado Giant Skeleton Lightning Lumberjack
Zap Elite Barbarians Musketeer Giant Skeleton Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Giant Skeleton
Zap Musketeer Tornado
Lightning Giant Skeleton
Lightning Musketeer Giant Skeleton
Zap
Electro Giant Zap Musketeer Tornado
Musketeer Tornado
Zap Tornado Lightning
Zap Tornado Lightning
Lightning Elite Barbarians Musketeer Tornado Lumberjack
Lightning Zap Musketeer Tornado
Lightning Zap Musketeer Tornado
Lightning Elite Barbarians Musketeer
Lightning Musketeer
Lightning Zap Elite Barbarians Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning Tornado
Lightning
Lightning Zap Musketeer
Lightning Zap Tornado Electro Giant
Lightning Musketeer Giant Skeleton
Lightning Tornado
Musketeer Tornado Lightning
Lightning Zap Musketeer
Zap Tornado Electro Giant
Zap Musketeer Tornado Lightning
Lightning Zap Musketeer Tornado
Lightning Zap Musketeer Tornado
Elite Barbarians Lightning Zap Musketeer Tornado Electro Giant
Zap Lightning Musketeer Electro Giant
Lightning Elite Barbarians
Lightning Zap Musketeer
Zap Lightning
Giant Skeleton
Lightning
Zap Lightning Musketeer
Lightning Zap Musketeer Tornado
Lightning Musketeer Lumberjack
Zap Musketeer Lightning
Lightning Zap Tornado Giant Skeleton Electro Giant
Elite Barbarians Musketeer
Zap Electro Giant Elite Barbarians Musketeer Tornado Giant Skeleton Lightning
Zap Musketeer Tornado Lightning
Lightning Zap Musketeer Tornado Giant Skeleton Electro Giant
Lightning

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