My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Goblin Barrel Bandit
Giant Snowball
Battle Ram Goblin Barrel Lumberjack
Zap
Battle Ram Goblin Barrel Bandit
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Goblin Barrel Bandit Lumberjack
The Log
Elite Barbarians Battle Ram Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Battle Ram Wizard Goblin Barrel Bandit Lumberjack
Fireball
Elite Barbarians Battle Ram Wizard Goblin Barrel Bandit Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Battle Ram Wizard Bandit Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Bandit Battle Ram Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Bandit

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram The Log Bandit Lumberjack
Elite Barbarians
Zap Battle Ram Wizard The Log Bandit Lumberjack
Battle Ram
Zap The Log Bandit Elite Barbarians Goblin Barrel Lumberjack
Wizard
Elite Barbarians Bandit Lumberjack
Goblin Barrel
Battle Ram Bandit Lumberjack
The Log
Battle Ram Zap Elite Barbarians Bandit Lumberjack
Bandit
Battle Ram Zap Elite Barbarians Wizard Goblin Barrel The Log Lumberjack
Lumberjack
Zap Elite Barbarians Battle Ram Wizard Goblin Barrel The Log Bandit

Defense Synergies 0 12

Zap
Elite Barbarians The Log Bandit Lumberjack
Elite Barbarians
Zap Wizard The Log
Battle Ram
Wizard
Elite Barbarians The Log Bandit Lumberjack
Goblin Barrel
The Log
Zap Elite Barbarians Wizard Bandit Lumberjack
Bandit
Zap Wizard The Log Lumberjack
Lumberjack
Zap Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Lumberjack Zap The Log Bandit
Lumberjack Elite Barbarians Bandit
Elite Barbarians Lumberjack Bandit
Elite Barbarians The Log Lumberjack
The Log Zap Bandit Lumberjack
Zap Wizard
Zap The Log Bandit
Elite Barbarians Lumberjack
Elite Barbarians Bandit Lumberjack
Zap Wizard The Log Bandit Lumberjack
Zap Wizard
Lumberjack Zap Elite Barbarians Wizard The Log Bandit
Wizard Zap The Log Lumberjack
Elite Barbarians Bandit Lumberjack
Zap Elite Barbarians The Log Bandit Lumberjack
Wizard Elite Barbarians Lumberjack
Zap Elite Barbarians Wizard The Log Bandit Lumberjack
Zap Wizard The Log Bandit Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Wizard The Log Lumberjack
Bandit Lumberjack Zap Elite Barbarians The Log
Lumberjack Zap Elite Barbarians The Log Bandit
Elite Barbarians Bandit Lumberjack
Wizard Zap
Elite Barbarians Bandit Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Bandit
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Wizard Bandit Lumberjack
Wizard
Elite Barbarians Zap The Log Lumberjack
Zap Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Elite Barbarians Lumberjack
Zap Wizard The Log Bandit
Zap Wizard
Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Zap Wizard The Log Bandit
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap The Log Bandit
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log Bandit
Zap
Wizard The Log
Zap Bandit
Zap Wizard
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log Bandit

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