My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Curse Night Witch
Giant Snowball
Goblin Curse Night Witch
Zap
Goblin Curse Night Witch
Barbarian Barrel
Elite Barbarians Bomb Tower Goblin Curse Night Witch
The Log
Elite Barbarians Suspicious Bush Goblin Curse
Earthquake
Bomb Tower
Arrows
Suspicious Bush Goblin Curse Night Witch
Royal Delivery
Elite Barbarians Night Witch
Fireball
Elite Barbarians Suspicious Bush Bomb Tower Night Witch
Poison
Suspicious Bush Bomb Tower Goblin Curse Night Witch
Lightning
Elite Barbarians Bomb Tower Night Witch Archer Queen
Rocket
Elite Barbarians Bomb Tower Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Goblin Curse The Log Bomb Tower Night Witch Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Suspicious Bush Goblin Curse The Log

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Goblin Curse The Log Night Witch
Elite Barbarians
Zap The Log
Suspicious Bush
Bomb Tower
Goblin Curse
Zap The Log
The Log
Goblin Curse Zap Elite Barbarians
Night Witch
Zap
Archer Queen

Defense Synergies 3 6

Zap
Bomb Tower Elite Barbarians The Log Night Witch Archer Queen
Elite Barbarians
Zap The Log
Suspicious Bush
Bomb Tower
Zap The Log
Goblin Curse
The Log
Bomb Tower Archer Queen Zap Elite Barbarians Night Witch
Night Witch
Zap The Log
Archer Queen
The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Bomb Tower Zap Goblin Curse The Log Night Witch
Bomb Tower Elite Barbarians Goblin Curse Night Witch
Elite Barbarians Bomb Tower Night Witch Goblin Curse
Elite Barbarians Bomb Tower The Log
The Log Zap Bomb Tower Night Witch
Zap Bomb Tower Goblin Curse Night Witch
Zap Bomb Tower The Log
Elite Barbarians Bomb Tower Goblin Curse Night Witch Archer Queen
Elite Barbarians Night Witch
Goblin Curse Zap Bomb Tower The Log Night Witch
Zap Goblin Curse Night Witch
Bomb Tower Night Witch Zap Elite Barbarians Goblin Curse The Log
Bomb Tower Zap Goblin Curse The Log Night Witch
Elite Barbarians Bomb Tower Goblin Curse
Bomb Tower Zap Elite Barbarians Goblin Curse The Log
Bomb Tower Elite Barbarians Night Witch
Bomb Tower Zap Elite Barbarians The Log Night Witch
Zap Bomb Tower The Log Goblin Curse
Elite Barbarians Bomb Tower Goblin Curse
Elite Barbarians Bomb Tower Goblin Curse The Log Night Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Bomb Tower The Log
Zap Elite Barbarians Bomb Tower The Log
Zap Elite Barbarians The Log Night Witch
Elite Barbarians Goblin Curse Night Witch
Zap Bomb Tower Goblin Curse
Elite Barbarians Bomb Tower Night Witch
Elite Barbarians Bomb Tower Goblin Curse
Zap Elite Barbarians Bomb Tower The Log
Goblin Curse
Elite Barbarians Bomb Tower
Zap Elite Barbarians The Log Archer Queen
Elite Barbarians Bomb Tower Goblin Curse Night Witch
Bomb Tower Goblin Curse
Elite Barbarians Zap Bomb Tower The Log Night Witch Archer Queen
Zap Elite Barbarians Bomb Tower Goblin Curse The Log Archer Queen
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Goblin Curse The Log
The Log
The Log
Zap Goblin Curse The Log
Zap Goblin Curse
The Log
The Log Zap Goblin Curse
The Log Zap
Elite Barbarians Night Witch
Zap The Log
Zap Goblin Curse Archer Queen
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Night Witch
Zap The Log
Zap Goblin Curse The Log
The Log Night Witch
The Log
Zap The Log
Zap Goblin Curse The Log
The Log Zap
Zap The Log
Zap Goblin Curse The Log
Elite Barbarians Zap Goblin Curse Night Witch
Zap
Elite Barbarians Night Witch
Zap The Log Night Witch
Zap
Goblin Curse The Log
Zap Night Witch
Zap Goblin Curse Archer Queen
The Log
The Log Zap
Zap Archer Queen
Elite Barbarians Archer Queen
Zap Elite Barbarians The Log Archer Queen
Zap Archer Queen
Zap The Log Archer Queen

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