My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Dart Goblin Hog Rider Witch Inferno Dragon
Zap
Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Valkyrie Wizard Witch
The Log
Elite Barbarians Dart Goblin Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Dart Goblin Witch
Royal Delivery
Elite Barbarians Dart Goblin Valkyrie Hog Rider Wizard Witch Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Hog Rider Wizard Witch Inferno Dragon
Poison
Dart Goblin Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Valkyrie Hog Rider Inferno Dragon Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Valkyrie Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Dart Goblin Valkyrie Witch
Elite Barbarians
Zap Valkyrie Dart Goblin Hog Rider Wizard
Dart Goblin
Valkyrie Zap Elite Barbarians Hog Rider
Valkyrie
Elite Barbarians Dart Goblin Hog Rider Zap Wizard Witch
Hog Rider
Zap Valkyrie Elite Barbarians Dart Goblin Wizard Witch
Wizard
Elite Barbarians Valkyrie Hog Rider
Witch
Zap Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 1 11

Zap
Elite Barbarians Dart Goblin Valkyrie Witch Inferno Dragon
Elite Barbarians
Valkyrie Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians Valkyrie Inferno Dragon
Valkyrie
Elite Barbarians Zap Dart Goblin Wizard Witch
Hog Rider
Wizard
Elite Barbarians Valkyrie
Witch
Zap Valkyrie
Inferno Dragon
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Wizard
Elite Barbarians Inferno Dragon Zap Dart Goblin Valkyrie Witch
Witch Elite Barbarians Dart Goblin Valkyrie Inferno Dragon
Elite Barbarians Witch Inferno Dragon Dart Goblin Valkyrie
Elite Barbarians Valkyrie
Zap Dart Goblin Valkyrie
Dart Goblin Inferno Dragon Zap Wizard Witch
Zap Dart Goblin Valkyrie
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Dart Goblin Valkyrie
Dart Goblin Valkyrie Witch Zap Wizard
Inferno Dragon Zap Dart Goblin Wizard Witch
Zap Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Zap Dart Goblin Witch
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Wizard Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians Dart Goblin Wizard Witch
Zap Valkyrie Wizard Witch Dart Goblin Inferno Dragon
Elite Barbarians Dart Goblin Inferno Dragon
Valkyrie Wizard Elite Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie Wizard Inferno Dragon
Zap Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians
Elite Barbarians Valkyrie Witch Inferno Dragon
Wizard Zap Dart Goblin Witch
Elite Barbarians Dart Goblin Valkyrie Witch
Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Valkyrie Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Elite Barbarians Dart Goblin Valkyrie Witch
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Witch
Wizard Dart Goblin Valkyrie Witch
Elite Barbarians Witch Zap Dart Goblin Valkyrie Inferno Dragon
Valkyrie Zap Elite Barbarians Dart Goblin Wizard Witch Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Wizard Zap Valkyrie
Wizard Zap Dart Goblin Witch
Dart Goblin Wizard Witch
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Elite Barbarians
Zap Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Wizard Witch
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch Inferno Dragon
Zap Dart Goblin Wizard Witch
Zap Wizard Witch
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Wizard Witch
Zap Dart Goblin Wizard Witch
Elite Barbarians
Zap Dart Goblin Wizard
Zap
Wizard
Zap Dart Goblin Witch
Zap Dart Goblin Wizard Witch
Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Zap
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Inferno Dragon
Dart Goblin Wizard

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