My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Ice Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Electro Dragon Bowler Ice Wizard
Fireball
Elite Barbarians Electro Dragon Bowler Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Elite Barbarians Valkyrie Electro Dragon Bowler Ice Wizard
Rocket
Elite Barbarians Valkyrie Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Electro Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Ice Wizard Valkyrie Electro Dragon Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Tornado Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Valkyrie Electro Dragon Bowler Ice Wizard
Elite Barbarians
Zap Valkyrie Rage
Valkyrie
Elite Barbarians Zap Tornado Electro Dragon
Rage
Elite Barbarians Electro Dragon
Tornado
Zap Valkyrie Electro Dragon Bowler Ice Wizard
Electro Dragon
Zap Valkyrie Rage Tornado Bowler Ice Wizard
Bowler
Zap Tornado Electro Dragon Ice Wizard
Ice Wizard
Zap Tornado Electro Dragon Bowler

Defense Synergies 3 14

Zap
Elite Barbarians Valkyrie Tornado Electro Dragon Bowler Ice Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Tornado Electro Dragon Bowler Ice Wizard
Rage
Tornado
Bowler Ice Wizard Zap Valkyrie Electro Dragon
Electro Dragon
Zap Valkyrie Tornado Bowler Ice Wizard
Bowler
Tornado Zap Valkyrie Electro Dragon Ice Wizard
Ice Wizard
Tornado Zap Valkyrie Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Electro Dragon
Elite Barbarians Zap Valkyrie Electro Dragon Ice Wizard
Tornado Bowler Elite Barbarians Valkyrie Electro Dragon Ice Wizard
Elite Barbarians Valkyrie Electro Dragon Bowler Ice Wizard
Elite Barbarians Valkyrie Tornado Bowler
Tornado Bowler Zap Valkyrie Electro Dragon Ice Wizard
Tornado Zap Electro Dragon Ice Wizard
Bowler Zap Valkyrie Electro Dragon
Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Valkyrie Bowler Ice Wizard
Valkyrie Ice Wizard Zap Tornado Electro Dragon Bowler
Zap Tornado Electro Dragon Ice Wizard
Bowler Zap Elite Barbarians Valkyrie Electro Dragon Ice Wizard
Valkyrie Bowler Zap Tornado Electro Dragon
Elite Barbarians
Tornado Zap Elite Barbarians Bowler
Elite Barbarians Valkyrie Tornado Electro Dragon Bowler
Valkyrie Zap Elite Barbarians Tornado Electro Dragon Bowler Ice Wizard
Zap Valkyrie Tornado Electro Dragon Bowler Ice Wizard
Elite Barbarians Tornado
Valkyrie Bowler Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Bowler
Zap Elite Barbarians Valkyrie Electro Dragon Bowler
Zap Elite Barbarians Valkyrie Electro Dragon Bowler
Valkyrie Bowler Zap Elite Barbarians Tornado
Elite Barbarians Valkyrie Bowler
Zap Tornado Electro Dragon Ice Wizard
Elite Barbarians Valkyrie Bowler Ice Wizard
Elite Barbarians Valkyrie
Zap Electro Dragon Elite Barbarians Valkyrie Tornado
Elite Barbarians Valkyrie Electro Dragon Bowler
Zap Elite Barbarians Valkyrie Tornado Bowler
Elite Barbarians Bowler Valkyrie
Valkyrie Electro Dragon Bowler
Elite Barbarians Electro Dragon Zap Valkyrie Tornado Bowler
Valkyrie Bowler Zap Elite Barbarians Electro Dragon Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Zap Tornado Electro Dragon Bowler Ice Wizard
Electro Dragon
Valkyrie
Zap Valkyrie Bowler
Zap Tornado Electro Dragon Ice Wizard
Tornado Bowler
Zap Tornado Electro Dragon Bowler Ice Wizard
Zap Tornado Electro Dragon
Elite Barbarians Tornado Electro Dragon Bowler
Zap Valkyrie Tornado Electro Dragon Bowler
Zap Tornado Electro Dragon
Elite Barbarians Bowler
Electro Dragon
Zap Elite Barbarians
Zap Electro Dragon Bowler
Electro Dragon Bowler
Tornado
Zap Electro Dragon Bowler
Zap Valkyrie Tornado Electro Dragon Bowler
Bowler
Tornado
Tornado Bowler
Zap Electro Dragon
Zap Tornado Valkyrie Electro Dragon Bowler Ice Wizard
Zap Tornado Electro Dragon Bowler Ice Wizard
Zap Tornado Electro Dragon Bowler
Zap Tornado
Elite Barbarians Zap Tornado Electro Dragon Ice Wizard
Zap Electro Dragon
Elite Barbarians Bowler
Zap Electro Dragon
Zap Electro Dragon
Bowler
Zap Electro Dragon
Zap Tornado Electro Dragon Ice Wizard
Valkyrie Electro Dragon Bowler
Zap Electro Dragon Bowler
Zap Tornado
Elite Barbarians Electro Dragon
Zap Electro Dragon Elite Barbarians Tornado Bowler
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Bowler
Electro Dragon Bowler

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