My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Sparky
Giant Snowball
Clone
Zap
Clone Sparky
Barbarian Barrel
Elite Barbarians Wizard Clone Sparky
The Log
Elite Barbarians Clone Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Elite Barbarians Wizard Clone Mother Witch Sparky
Fireball
Elite Barbarians Wizard Clone Mother Witch Sparky
Poison
Wizard Clone Mother Witch Sparky
Lightning
Elite Barbarians Wizard Mother Witch Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Electro Giant Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Clone Mother Witch Wizard Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Clone Mother Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Sparky The Log Mother Witch
Elite Barbarians
Zap Wizard The Log Sparky
Wizard
Elite Barbarians Sparky
Clone
Sparky
Electro Giant
Mother Witch Sparky
The Log
Zap Elite Barbarians Sparky
Mother Witch
Zap Electro Giant
Sparky
Zap Elite Barbarians Wizard Clone Electro Giant The Log

Defense Synergies 1 9

Zap
Elite Barbarians The Log Mother Witch Sparky
Elite Barbarians
Mother Witch Zap Wizard The Log
Wizard
Elite Barbarians The Log
Clone
Electro Giant
The Log
Zap Elite Barbarians Wizard Mother Witch Sparky
Mother Witch
Elite Barbarians Zap The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Sparky
Elite Barbarians Sparky Zap The Log
Sparky Elite Barbarians
Elite Barbarians Sparky
Elite Barbarians The Log Sparky
The Log Zap Mother Witch
Zap Wizard
Zap Electro Giant The Log Sparky
Sparky Elite Barbarians
Elite Barbarians Sparky
Mother Witch Zap Wizard Electro Giant The Log
Zap Wizard
Sparky Zap Elite Barbarians Wizard The Log
Wizard Sparky Zap The Log
Elite Barbarians Sparky
Zap Elite Barbarians Electro Giant The Log Sparky
Wizard Sparky Elite Barbarians
Zap Elite Barbarians Wizard The Log
Zap Wizard The Log Mother Witch
Sparky Elite Barbarians
Wizard Elite Barbarians Electro Giant The Log Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Giant Sparky
Zap Elite Barbarians Wizard The Log
Zap Elite Barbarians The Log Sparky
Zap Elite Barbarians The Log Sparky
Elite Barbarians Sparky
Wizard Electro Giant Mother Witch Zap
Sparky Elite Barbarians
Elite Barbarians Sparky
Zap Elite Barbarians The Log Sparky
Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Electro Giant The Log
Elite Barbarians Wizard Sparky
Wizard Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Zap The Log
Zap Elite Barbarians Wizard Electro Giant The Log Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Electro Giant Mother Witch Zap
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Sparky
Zap Wizard The Log Sparky
Zap Wizard
Elite Barbarians The Log Sparky
Zap Elite Barbarians The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Zap Wizard The Log Sparky
Zap Wizard Electro Giant The Log Mother Witch
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap Electro Giant The Log Mother Witch Wizard Sparky
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Elite Barbarians Zap Wizard Electro Giant Mother Witch Sparky
Zap Wizard Electro Giant
Elite Barbarians Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap
Zap Wizard
The Log
Wizard Sparky
The Log Zap Wizard
Zap Electro Giant Sparky
Elite Barbarians Sparky
Zap Electro Giant Elite Barbarians The Log Sparky
Zap
Zap Electro Giant The Log Sparky

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