My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Dark Prince Balloon
Barbarian Barrel
Firecracker Elite Barbarians Wizard Dark Prince Lumberjack
The Log
Firecracker Elite Barbarians Dark Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Dark Prince Balloon Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Balloon Lumberjack
Poison
Firecracker Wizard Balloon
Lightning
Elite Barbarians Wizard Dark Prince Balloon Lumberjack
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Dark Prince Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Dark Prince

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Balloon Dark Prince The Log Lumberjack
Firecracker
Zap Elite Barbarians Dark Prince Balloon Lumberjack
Elite Barbarians
Zap Firecracker Wizard The Log Lumberjack
Wizard
Elite Barbarians Dark Prince Balloon Lumberjack
Dark Prince
Zap Firecracker Wizard Balloon Lumberjack
Balloon
Zap Lumberjack Firecracker Wizard Dark Prince The Log
The Log
Zap Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Zap Firecracker Elite Barbarians Wizard Dark Prince The Log

Defense Synergies 2 14

Zap
Firecracker Elite Barbarians Dark Prince The Log Lumberjack
Firecracker
The Log Zap Dark Prince Lumberjack
Elite Barbarians
Dark Prince Zap Wizard The Log
Wizard
Elite Barbarians Dark Prince The Log Lumberjack
Dark Prince
Elite Barbarians Zap Firecracker Wizard The Log
Balloon
The Log
Firecracker Zap Elite Barbarians Wizard Dark Prince Lumberjack
Lumberjack
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Elite Barbarians Lumberjack Zap Firecracker Dark Prince The Log
Lumberjack Elite Barbarians Dark Prince
Elite Barbarians Lumberjack Firecracker Dark Prince
Firecracker Elite Barbarians Dark Prince The Log Lumberjack
The Log Zap Firecracker Dark Prince Lumberjack
Zap Firecracker Wizard
Zap The Log
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Dark Prince Lumberjack
Zap Firecracker Wizard Dark Prince The Log Lumberjack
Zap Firecracker Wizard
Lumberjack Zap Elite Barbarians Wizard Dark Prince The Log
Wizard Zap Firecracker Dark Prince The Log Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Lumberjack
Wizard Firecracker Elite Barbarians Dark Prince Lumberjack
Zap Firecracker Elite Barbarians Wizard Dark Prince The Log Lumberjack
Zap Wizard The Log Firecracker Dark Prince Lumberjack
Elite Barbarians Lumberjack
Wizard Dark Prince Firecracker Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Dark Prince
Zap Firecracker Elite Barbarians Wizard The Log Lumberjack
Lumberjack Zap Elite Barbarians Dark Prince The Log
Dark Prince Lumberjack Zap Elite Barbarians The Log
Elite Barbarians Dark Prince Lumberjack
Firecracker Wizard Zap
Dark Prince Elite Barbarians Lumberjack
Elite Barbarians Dark Prince Lumberjack
Zap Firecracker Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Lumberjack
Zap Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Wizard Lumberjack
Wizard Firecracker
Elite Barbarians Zap Firecracker Dark Prince The Log Lumberjack
Zap Firecracker Elite Barbarians Wizard Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker Dark Prince The Log
Wizard Zap Firecracker Dark Prince The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Elite Barbarians Lumberjack
Firecracker Zap Wizard Dark Prince The Log
Zap Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard Dark Prince The Log
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard Dark Prince
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard The Log
Zap Firecracker
Firecracker Wizard The Log
Zap Dark Prince
Zap Firecracker Wizard
The Log
Firecracker Wizard Dark Prince Lumberjack
The Log Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians Dark Prince
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker Dark Prince The Log
Firecracker Wizard

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