My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Ram Rider
Giant Snowball
Guards Lumberjack Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Guards Lumberjack
The Log
Elite Barbarians Guards Lumberjack Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Wizard Guards P.E.K.K.A Lumberjack Ram Rider
Fireball
Elite Barbarians Wizard Lumberjack Ram Rider
Poison
Wizard Guards
Lightning
Elite Barbarians Wizard Lumberjack Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Poison Lumberjack Wizard Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Poison Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Ram Rider Guards Poison Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack Ram Rider
Guards
Zap Lumberjack Ram Rider
Poison
P.E.K.K.A Zap Ram Rider
P.E.K.K.A
Zap Poison Wizard Lumberjack Ram Rider
Lumberjack
Zap Elite Barbarians Wizard Guards P.E.K.K.A Ram Rider
Ram Rider
Zap Wizard Guards Poison P.E.K.K.A Lumberjack

Defense Synergies 0 13

Zap
Elite Barbarians Guards Poison P.E.K.K.A Lumberjack Ram Rider
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Guards P.E.K.K.A Lumberjack
Guards
Zap Wizard Poison Lumberjack
Poison
Zap Guards
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Guards Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Elite Barbarians P.E.K.K.A Lumberjack Zap Ram Rider
P.E.K.K.A Lumberjack Ram Rider Elite Barbarians
Elite Barbarians P.E.K.K.A Lumberjack Guards Ram Rider
Elite Barbarians Poison P.E.K.K.A Lumberjack
Zap Guards Lumberjack
Ram Rider Zap Wizard Poison
Zap Poison P.E.K.K.A Ram Rider
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Guards Lumberjack
Guards Poison Zap Wizard Lumberjack Ram Rider
Zap Wizard Poison Ram Rider
P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard Guards Ram Rider
Wizard Zap Guards Poison P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack Ram Rider
Zap Elite Barbarians P.E.K.K.A Lumberjack Ram Rider
Wizard Elite Barbarians Poison P.E.K.K.A Lumberjack
Zap Elite Barbarians Wizard Guards Lumberjack Ram Rider
Zap Wizard Poison Guards Lumberjack Ram Rider
P.E.K.K.A Elite Barbarians Lumberjack Ram Rider
Wizard Elite Barbarians Guards Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Elite Barbarians P.E.K.K.A
Poison Zap Elite Barbarians Wizard Lumberjack
Guards P.E.K.K.A Lumberjack Zap Elite Barbarians Ram Rider
Guards P.E.K.K.A Lumberjack Zap Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Guards Lumberjack Ram Rider
Wizard Poison Zap Ram Rider
Guards P.E.K.K.A Elite Barbarians Lumberjack Ram Rider
P.E.K.K.A Elite Barbarians Lumberjack
Zap P.E.K.K.A Elite Barbarians Poison
P.E.K.K.A Guards
P.E.K.K.A Elite Barbarians Guards Lumberjack
P.E.K.K.A Zap Elite Barbarians Guards Poison
Elite Barbarians P.E.K.K.A Wizard Guards Lumberjack Ram Rider
Wizard
Elite Barbarians Guards Zap Poison P.E.K.K.A Lumberjack
Poison Zap Elite Barbarians Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Ram Rider
Poison
Guards Poison
Wizard Poison Zap
Wizard Poison Zap Ram Rider
Wizard Poison
Poison Zap Wizard Ram Rider
Poison Zap Wizard Ram Rider
Elite Barbarians Guards Poison Lumberjack
Poison Zap Wizard Ram Rider
Poison Zap Wizard
Poison Elite Barbarians
Poison
Zap Elite Barbarians Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Ram Rider
Zap Wizard Poison Ram Rider
Poison Zap
Elite Barbarians Poison Zap Wizard
Zap Wizard Guards Poison
Elite Barbarians
Poison Zap Wizard
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Guards
Poison Zap Wizard Ram Rider
Poison Wizard Lumberjack
Zap Wizard Poison
Zap Poison
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Guards Poison
Zap Poison
Poison Zap
P.E.K.K.A
Wizard

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