My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Sparky
Giant Snowball
Zap
Prince Sparky
Barbarian Barrel
Elite Barbarians Wizard Sparky
The Log
Elite Barbarians Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Sparky
Fireball
Elite Barbarians Wizard Sparky
Poison
Wizard Sparky
Lightning
Elite Barbarians Wizard Prince Sparky
Rocket
Elite Barbarians Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Golden Knight Wizard Prince Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Rage Golden Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Prince Sparky
Elite Barbarians
Zap Rage Wizard Sparky Golden Knight
Wizard
Elite Barbarians Rage Prince Sparky
Mirror
Zap Sparky
Rage
Elite Barbarians Sparky Wizard Prince Golden Knight
Prince
Zap Wizard Rage
Sparky
Zap Rage Elite Barbarians Wizard Mirror Golden Knight
Golden Knight
Elite Barbarians Rage Sparky

Defense Synergies 1 10

Zap
Mirror Elite Barbarians Prince Sparky Golden Knight
Elite Barbarians
Zap Wizard Golden Knight
Wizard
Elite Barbarians Prince Golden Knight
Mirror
Zap Sparky
Rage
Prince
Zap Wizard
Sparky
Zap Mirror Golden Knight
Golden Knight
Zap Elite Barbarians Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky Golden Knight
Elite Barbarians Sparky Zap Prince
Prince Sparky Elite Barbarians
Elite Barbarians Prince Sparky
Elite Barbarians Prince Sparky
Zap
Zap Wizard
Zap Sparky Golden Knight
Sparky Elite Barbarians Prince
Elite Barbarians Prince Sparky
Zap Wizard
Zap Wizard
Prince Sparky Zap Elite Barbarians Wizard
Wizard Sparky Zap Prince Golden Knight
Elite Barbarians Sparky Prince
Zap Elite Barbarians Prince Sparky
Wizard Sparky Elite Barbarians Prince
Zap Elite Barbarians Wizard Prince Golden Knight
Zap Wizard
Sparky Elite Barbarians Prince
Wizard Elite Barbarians Prince Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince Sparky
Zap Elite Barbarians Wizard Prince
Zap Elite Barbarians Prince Sparky Golden Knight
Prince Zap Elite Barbarians Sparky
Elite Barbarians Prince Sparky
Wizard Zap
Prince Sparky Elite Barbarians
Elite Barbarians Prince Sparky
Zap Elite Barbarians Prince Sparky
Sparky
Elite Barbarians Prince Sparky Golden Knight
Zap Elite Barbarians Prince
Elite Barbarians Prince Wizard Sparky Golden Knight
Wizard Sparky
Elite Barbarians Sparky Zap Prince Golden Knight
Zap Elite Barbarians Wizard Sparky Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Zap Golden Knight
Sparky
Prince Sparky
Wizard Zap Sparky
Wizard Zap
Wizard Sparky
Zap Wizard
Zap Wizard Golden Knight
Elite Barbarians Prince Sparky
Zap Wizard Prince Sparky Golden Knight
Zap Wizard
Elite Barbarians Sparky Golden Knight
Zap Elite Barbarians Prince Sparky
Zap Wizard Sparky Golden Knight
Wizard Sparky
Sparky
Sparky
Zap Wizard Prince Sparky
Zap Wizard Golden Knight
Prince Sparky
Wizard
Prince Sparky
Zap
Zap Wizard Sparky
Zap Wizard Sparky Golden Knight
Zap Wizard Prince Sparky Golden Knight
Zap Sparky Golden Knight
Elite Barbarians Zap Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Sparky
Prince Sparky
Wizard Sparky
Zap Prince
Zap Wizard
Wizard Prince Sparky
Zap Wizard
Zap Sparky
Elite Barbarians Prince Sparky
Zap Elite Barbarians Sparky Golden Knight
Zap
Zap Prince Sparky Golden Knight
Prince Sparky
Wizard Sparky

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