My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Elite Barbarians Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Freeze Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Freeze Witch
Elite Barbarians
Zap Rage Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Witch Wizard
Skeleton Army
Freeze
Zap
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Wizard Witch

Defense Synergies 0 9

Zap
Elite Barbarians Skeleton Army Witch P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Freeze P.E.K.K.A
Rage
Skeleton Army
Zap Wizard Freeze
Freeze
Wizard Skeleton Army
Witch
Zap
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Witch P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians Skeleton Army Witch P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap
Zap Wizard Freeze Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Witch Zap Wizard Freeze
Zap Wizard Witch
Skeleton Army P.E.K.K.A Zap Elite Barbarians Wizard Freeze Witch
Wizard Skeleton Army Zap Freeze Witch P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Elite Barbarians Freeze P.E.K.K.A
Wizard Elite Barbarians Skeleton Army Witch P.E.K.K.A
Zap Elite Barbarians Wizard Skeleton Army Witch
Zap Wizard Freeze Witch
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Witch
Skeleton Army P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army Witch
Wizard Zap Freeze Witch
Skeleton Army P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Skeleton Army
Zap Freeze P.E.K.K.A Elite Barbarians Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Witch
Skeleton Army P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Freeze P.E.K.K.A
Zap Elite Barbarians Wizard Freeze Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Freeze Witch
Elite Barbarians
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Skeleton Army Freeze Witch
Zap Wizard Witch
Freeze
Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Freeze Witch
Zap Witch
Zap Freeze Witch
P.E.K.K.A
Wizard

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