My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince Giant Skeleton
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Dark Prince Executioner Giant Skeleton Lumberjack
The Log
Elite Barbarians Skeleton Army Dark Prince Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Dark Prince Executioner Giant Skeleton Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Executioner Lumberjack
Poison
Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Wizard Dark Prince Executioner Lumberjack
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Dark Prince Lumberjack Wizard Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Dark Prince Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Dark Prince Executioner Giant Skeleton Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Wizard
Elite Barbarians Dark Prince Giant Skeleton Lumberjack
Skeleton Army
Dark Prince
Zap Wizard Executioner Lumberjack
Executioner
Zap Dark Prince
Giant Skeleton
Zap Wizard Lumberjack
Lumberjack
Zap Elite Barbarians Wizard Dark Prince Giant Skeleton

Defense Synergies 1 18

Zap
Elite Barbarians Skeleton Army Dark Prince Executioner Giant Skeleton Lumberjack
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Elite Barbarians Skeleton Army Dark Prince Giant Skeleton Lumberjack
Skeleton Army
Zap Wizard Executioner Giant Skeleton Lumberjack
Dark Prince
Elite Barbarians Zap Wizard Executioner
Executioner
Zap Skeleton Army Dark Prince Giant Skeleton Lumberjack
Giant Skeleton
Zap Wizard Skeleton Army Executioner Lumberjack
Lumberjack
Zap Wizard Skeleton Army Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Elite Barbarians Skeleton Army Lumberjack Zap Dark Prince Executioner
Skeleton Army Lumberjack Elite Barbarians Dark Prince Executioner Giant Skeleton
Elite Barbarians Skeleton Army Lumberjack Dark Prince
Elite Barbarians Skeleton Army Dark Prince Giant Skeleton Lumberjack
Skeleton Army Zap Dark Prince Executioner Lumberjack
Zap Wizard Executioner
Zap Giant Skeleton
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Dark Prince Giant Skeleton Lumberjack
Skeleton Army Executioner Zap Wizard Dark Prince Giant Skeleton Lumberjack
Executioner Zap Wizard
Skeleton Army Lumberjack Zap Elite Barbarians Wizard Dark Prince Giant Skeleton
Wizard Skeleton Army Executioner Zap Dark Prince Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Zap Elite Barbarians Lumberjack
Wizard Elite Barbarians Skeleton Army Dark Prince Executioner Lumberjack
Zap Elite Barbarians Wizard Skeleton Army Dark Prince Executioner Lumberjack
Zap Wizard Executioner Dark Prince Giant Skeleton Lumberjack
Elite Barbarians Lumberjack
Wizard Skeleton Army Dark Prince Elite Barbarians Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians Dark Prince Giant Skeleton
Zap Elite Barbarians Wizard Executioner Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Elite Barbarians Dark Prince
Skeleton Army Dark Prince Giant Skeleton Lumberjack Zap Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army Dark Prince Executioner Lumberjack
Wizard Executioner Zap
Skeleton Army Dark Prince Elite Barbarians Giant Skeleton Lumberjack
Giant Skeleton Elite Barbarians Skeleton Army Dark Prince Lumberjack
Zap Giant Skeleton Elite Barbarians Skeleton Army Dark Prince
Skeleton Army
Elite Barbarians Dark Prince Giant Skeleton Lumberjack
Skeleton Army Zap Elite Barbarians Dark Prince Giant Skeleton
Elite Barbarians Skeleton Army Dark Prince Giant Skeleton Wizard Executioner Lumberjack
Wizard Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Dark Prince Executioner Giant Skeleton Lumberjack
Executioner Zap Elite Barbarians Wizard Dark Prince Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner
Giant Skeleton
Dark Prince Giant Skeleton
Wizard Executioner Zap Dark Prince
Wizard Executioner Zap
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Elite Barbarians Lumberjack
Zap Wizard Dark Prince
Zap Wizard Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Wizard Executioner
Wizard Executioner
Zap Wizard Dark Prince Executioner
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard Dark Prince Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Elite Barbarians Zap Wizard Executioner
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Skeleton Army Dark Prince
Zap Wizard Executioner
Wizard Dark Prince Executioner Lumberjack
Zap Wizard Executioner
Zap Giant Skeleton
Elite Barbarians Dark Prince Executioner
Zap Elite Barbarians Giant Skeleton
Zap Executioner
Zap Dark Prince Executioner Giant Skeleton
Wizard

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