My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Fisherman Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Phoenix Ram Rider
Giant Snowball
Zappies Skeleton Army Fisherman Ram Rider
Zap
Zappies Skeleton Army Fisherman Ram Rider
Barbarian Barrel
Zappies Skeleton Army
The Log
Zappies Skeleton Army Fisherman Ram Rider
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Zappies Skeleton Army P.E.K.K.A Fisherman Ram Rider
Fireball
Zappies Skeleton Army Fisherman Ram Rider
Poison
Zappies Skeleton Army Fisherman Phoenix
Lightning
Fisherman Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Fisherman Zappies Phoenix Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Skeleton Army Fisherman Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Barbarian Barrel P.E.K.K.A Ram Rider
Barbarian Barrel
Zappies P.E.K.K.A Ram Rider
Skeleton Army
Lightning
Ram Rider
P.E.K.K.A
Zappies Barbarian Barrel Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Phoenix
Ram Rider
Lightning Zappies Barbarian Barrel P.E.K.K.A Fisherman

Defense Synergies 0 7

Zappies
Barbarian Barrel Skeleton Army P.E.K.K.A Fisherman
Barbarian Barrel
Zappies P.E.K.K.A
Skeleton Army
Zappies
Lightning
P.E.K.K.A
Zappies Barbarian Barrel Fisherman
Fisherman
Zappies P.E.K.K.A Ram Rider
Phoenix
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Barbarian Barrel Ram Rider
Skeleton Army P.E.K.K.A Zappies Fisherman Phoenix Ram Rider
Skeleton Army P.E.K.K.A Fisherman Ram Rider Zappies Lightning
Skeleton Army P.E.K.K.A Zappies Fisherman Phoenix Ram Rider
Lightning Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Zappies
Lightning Ram Rider Zappies Phoenix
Lightning Barbarian Barrel P.E.K.K.A Phoenix Ram Rider
Zappies P.E.K.K.A Skeleton Army Fisherman Phoenix
Skeleton Army Zappies Barbarian Barrel Fisherman Phoenix
Skeleton Army Zappies Barbarian Barrel Fisherman Ram Rider
Zappies Phoenix Ram Rider
Skeleton Army P.E.K.K.A Zappies Lightning Ram Rider
Skeleton Army Zappies Barbarian Barrel P.E.K.K.A
Skeleton Army P.E.K.K.A Zappies Phoenix Ram Rider
Skeleton Army Zappies Lightning P.E.K.K.A Fisherman Ram Rider
Zappies Skeleton Army P.E.K.K.A Fisherman
Zappies Barbarian Barrel Skeleton Army Fisherman Ram Rider
Barbarian Barrel Zappies Fisherman Ram Rider
P.E.K.K.A Zappies Fisherman Phoenix Ram Rider
Skeleton Army Zappies Barbarian Barrel P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Barbarian Barrel P.E.K.K.A Fisherman
Barbarian Barrel Lightning Fisherman Phoenix
Zappies Skeleton Army P.E.K.K.A Lightning Fisherman Ram Rider
Skeleton Army Lightning P.E.K.K.A Zappies Barbarian Barrel Fisherman Phoenix Ram Rider
P.E.K.K.A Zappies Skeleton Army Fisherman Phoenix Ram Rider
Zappies Ram Rider
Skeleton Army P.E.K.K.A Zappies Lightning Phoenix Ram Rider
P.E.K.K.A Zappies Skeleton Army Fisherman Phoenix
Lightning P.E.K.K.A Zappies Barbarian Barrel Skeleton Army Phoenix
P.E.K.K.A Zappies Skeleton Army Phoenix
P.E.K.K.A Zappies Phoenix
Skeleton Army Lightning P.E.K.K.A Phoenix
Skeleton Army Lightning P.E.K.K.A Zappies Ram Rider
Zappies Skeleton Army
Zappies Skeleton Army Phoenix Barbarian Barrel Lightning P.E.K.K.A Fisherman
Zappies Barbarian Barrel P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Fisherman Ram Rider
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Barbarian Barrel
Ram Rider
Barbarian Barrel Lightning Ram Rider
Lightning Fisherman Ram Rider
Lightning Fisherman
Lightning Barbarian Barrel Fisherman Ram Rider
Lightning
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning
Lightning
Lightning Fisherman
Lightning Barbarian Barrel
Barbarian Barrel
Fisherman
Barbarian Barrel Lightning Fisherman Ram Rider
Lightning Fisherman Ram Rider
Lightning Barbarian Barrel Fisherman
Lightning
Lightning Zappies
Lightning
Lightning
Lightning Zappies
P.E.K.K.A
Lightning
Lightning Zappies Barbarian Barrel Skeleton Army
Lightning Zappies Ram Rider
Barbarian Barrel
Lightning
Lightning
Lightning
P.E.K.K.A
Zappies Lightning
Zappies Lightning
Lightning Barbarian Barrel

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