My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Zappies Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Zappies Royal Hogs P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Zappies Royal Hogs Electro Wizard Magic Archer
Poison
Zappies Royal Hogs Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Zappies Electro Wizard Magic Archer Royal Hogs P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Zappies Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Royal Hogs P.E.K.K.A Royal Ghost Mega Knight
Royal Hogs
Zappies The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Electro Wizard Magic Archer Zappies The Log
The Log
Royal Hogs P.E.K.K.A Magic Archer Mega Knight
Royal Ghost
Zappies Electro Wizard Magic Archer Mega Knight
Electro Wizard
P.E.K.K.A Royal Hogs Royal Ghost Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Royal Hogs The Log Royal Ghost Electro Wizard Mega Knight
Mega Knight
Zappies Royal Hogs The Log Royal Ghost Electro Wizard Magic Archer

Defense Synergies 1 14

Zappies
P.E.K.K.A The Log Electro Wizard Mega Knight
Royal Hogs
P.E.K.K.A
The Log Zappies Electro Wizard
The Log
P.E.K.K.A Zappies Royal Ghost Electro Wizard Magic Archer Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Electro Wizard
Zappies P.E.K.K.A The Log Royal Ghost Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Zappies The Log Royal Ghost Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log Electro Wizard Magic Archer
P.E.K.K.A Zappies The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zappies Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard Zappies Magic Archer
P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
Zappies P.E.K.K.A
Zappies Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zappies The Log Royal Ghost Magic Archer Mega Knight
Zappies Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Zappies The Log Electro Wizard
Mega Knight Zappies P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard Mega Knight
Zappies P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Zappies P.E.K.K.A Electro Wizard
Mega Knight Zappies The Log Royal Ghost Electro Wizard Magic Archer
The Log Zappies Royal Ghost Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Zappies Electro Wizard
Royal Ghost Mega Knight Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Magic Archer Mega Knight
Zappies P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Zappies The Log Electro Wizard
P.E.K.K.A Zappies Mega Knight
Zappies Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Electro Wizard Mega Knight Zappies The Log Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Zappies
Zappies Magic Archer Mega Knight
Zappies Electro Wizard P.E.K.K.A The Log Magic Archer
Mega Knight Zappies P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Zappies
The Log Magic Archer Mega Knight
Zappies Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
The Log Magic Archer
Electro Wizard Zappies Magic Archer
Zappies Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
P.E.K.K.A Mega Knight
Zappies The Log Electro Wizard Magic Archer
Zappies Electro Wizard Magic Archer
The Log Royal Ghost Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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