My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Prince Sparky
Giant Snowball
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch
Zap
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch Prince Sparky
Barbarian Barrel
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch Sparky
The Log
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch Prince Sparky
Earthquake
Zappies Goblin Barrel Skeleton Army Witch
Arrows
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch
Royal Delivery
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch Prince Sparky
Fireball
Zappies Wall Breakers Goblin Barrel Skeleton Army Witch Sparky
Poison
Zappies Skeleton Army Witch Sparky
Lightning
Witch Prince Sparky
Rocket
Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Skeleton Army Tornado Zappies Witch Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Barrel Skeleton Army Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Wall Breakers Goblin Barrel Prince
Wall Breakers
Zappies
Goblin Barrel
Prince Zappies Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Tornado
Sparky Witch
Witch
Tornado Prince
Prince
Goblin Barrel Zappies Witch
Sparky
Tornado Goblin Barrel Skeleton Army

Defense Synergies 1 9

Zappies
Skeleton Army Tornado Prince
Wall Breakers
Goblin Barrel
Skeleton Army
Zappies Prince Sparky
Tornado
Sparky Zappies Witch Prince Sparky
Witch
Tornado Prince
Prince
Zappies Skeleton Army Tornado Witch
Sparky
Tornado Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Sparky
Skeleton Army Sparky Zappies Witch Prince
Skeleton Army Tornado Witch Prince Sparky Zappies
Skeleton Army Witch Prince Sparky Zappies
Skeleton Army Tornado Prince Sparky
Skeleton Army Tornado Zappies
Tornado Zappies Witch
Sparky
Zappies Witch Sparky Skeleton Army Tornado Prince
Skeleton Army Tornado Zappies Prince Sparky
Skeleton Army Witch Zappies Tornado
Zappies Tornado Witch
Skeleton Army Prince Sparky Zappies Witch
Skeleton Army Sparky Zappies Tornado Witch Prince
Skeleton Army Sparky Zappies Prince
Skeleton Army Tornado Zappies Prince Sparky
Sparky Zappies Skeleton Army Tornado Witch Prince
Zappies Skeleton Army Tornado Witch Prince
Tornado Witch Zappies
Sparky Zappies Tornado Prince
Skeleton Army Zappies Witch Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Witch Prince Sparky
Prince
Zappies Skeleton Army Witch Prince Sparky
Skeleton Army Prince Zappies Tornado Sparky
Zappies Skeleton Army Witch Prince Sparky
Zappies Tornado Witch
Skeleton Army Prince Sparky Zappies Witch
Zappies Skeleton Army Prince Sparky
Zappies Skeleton Army Tornado Witch Prince Sparky
Witch Zappies Skeleton Army Sparky
Zappies Witch Prince Sparky
Skeleton Army Tornado Prince
Skeleton Army Prince Zappies Witch Sparky
Zappies Skeleton Army Witch Sparky
Zappies Skeleton Army Witch Sparky Tornado Prince
Zappies Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Prince Sparky
Sparky
Tornado Witch
Tornado Witch Sparky
Tornado
Tornado
Tornado Prince Sparky
Tornado Prince Sparky
Tornado
Sparky
Prince Sparky
Witch Sparky
Sparky
Tornado Sparky
Sparky
Prince Sparky
Tornado Witch
Prince Sparky
Tornado
Tornado Prince Sparky
Tornado Witch Sparky
Witch
Tornado Witch Sparky
Tornado Witch Prince Sparky
Tornado Sparky
Tornado Witch Sparky
Zappies Witch
Sparky
Sparky
Zappies Sparky
Prince Sparky
Sparky
Zappies Skeleton Army Witch Prince
Zappies Tornado Witch
Prince Sparky
Tornado Sparky
Prince Sparky
Zappies Tornado Witch Sparky
Zappies Tornado Witch
Tornado Witch Prince Sparky
Prince Sparky
Sparky

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