My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Witch X-Bow Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Zappies Goblin Barrel Skeleton Army Witch
Zap
Zappies Goblin Barrel Skeleton Army Witch X-Bow Sparky
Barbarian Barrel
Zappies Wizard Goblin Barrel Skeleton Army Witch X-Bow Sparky
The Log
Zappies Goblin Barrel Skeleton Army Witch X-Bow Sparky
Earthquake
Zappies Goblin Barrel Skeleton Army Witch X-Bow
Arrows
Zappies Goblin Barrel Skeleton Army Witch
Royal Delivery
Zappies Wizard Goblin Barrel Skeleton Army Witch Sparky
Fireball
Zappies Wizard Goblin Barrel Skeleton Army Witch X-Bow Sparky
Poison
Zappies Wizard Skeleton Army Witch X-Bow Sparky
Lightning
Wizard Witch X-Bow Sparky
Rocket
Wizard Witch X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Zappies Wizard Witch X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Zappies

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Goblin Barrel
Wizard
Sparky
Goblin Barrel
Zappies Skeleton Army Sparky
Skeleton Army
Goblin Barrel X-Bow Sparky
Witch
X-Bow
The Log Skeleton Army
The Log
X-Bow Sparky
Sparky
Wizard Goblin Barrel Skeleton Army The Log

Defense Synergies 1 9

Zappies
Skeleton Army The Log
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Zappies Wizard X-Bow The Log Sparky
Witch
The Log
X-Bow
The Log Skeleton Army
The Log
X-Bow Zappies Wizard Skeleton Army Witch Sparky
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard X-Bow The Log Sparky
Skeleton Army Sparky Zappies Witch X-Bow The Log
Skeleton Army Witch Sparky Zappies
Skeleton Army Witch Sparky Zappies
Skeleton Army X-Bow The Log Sparky
Skeleton Army The Log Zappies X-Bow
Zappies Wizard Witch X-Bow
X-Bow The Log Sparky
Zappies Witch Sparky Skeleton Army X-Bow
Skeleton Army Zappies Sparky
Skeleton Army Witch Zappies Wizard X-Bow The Log
Zappies Wizard Witch
Skeleton Army Sparky Zappies Wizard Witch X-Bow The Log
Wizard Skeleton Army Sparky Zappies Witch X-Bow The Log
Skeleton Army Sparky Zappies X-Bow
Skeleton Army Zappies X-Bow The Log Sparky
Wizard Sparky Zappies Skeleton Army Witch X-Bow
Zappies Wizard Skeleton Army Witch X-Bow The Log
Wizard Witch The Log Zappies
Sparky Zappies
Wizard Skeleton Army Zappies Witch The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Witch X-Bow Sparky
Wizard X-Bow The Log
Zappies Skeleton Army Witch The Log Sparky
Skeleton Army Zappies X-Bow The Log Sparky
Zappies Skeleton Army Witch Sparky
Wizard Zappies Witch
Skeleton Army Sparky Zappies Witch
Zappies Skeleton Army Sparky
Zappies Skeleton Army Witch X-Bow The Log Sparky
Witch Zappies Skeleton Army Sparky
Zappies Witch Sparky
Skeleton Army The Log
Skeleton Army Zappies Wizard Witch Sparky
Wizard Zappies Skeleton Army Witch Sparky
Zappies Skeleton Army Witch Sparky X-Bow The Log
Zappies Wizard Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log Sparky
X-Bow The Log
X-Bow The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard Witch
Wizard Witch The Log Sparky
X-Bow The Log Wizard
The Log Wizard X-Bow
X-Bow Sparky
Wizard X-Bow The Log Sparky
Wizard
The Log Sparky
X-Bow
X-Bow The Log Sparky
X-Bow Wizard Witch The Log Sparky
Wizard X-Bow The Log Sparky
Sparky
Sparky
Wizard X-Bow The Log Sparky
Wizard Witch X-Bow The Log
X-Bow The Log Sparky
Wizard
X-Bow The Log Sparky
X-Bow The Log
The Log Wizard Witch Sparky
Witch
X-Bow The Log Wizard Witch Sparky
Wizard Witch X-Bow The Log Sparky
X-Bow The Log Sparky
Wizard Witch X-Bow Sparky
Zappies Wizard Witch
Sparky
Wizard X-Bow The Log Sparky
Zappies Sparky
Sparky
Wizard The Log Sparky
Zappies Skeleton Army Witch X-Bow
Zappies Wizard Witch
The Log
Wizard Sparky
The Log Wizard
Sparky
Sparky
Zappies Witch The Log Sparky
Zappies Witch
Witch X-Bow The Log Sparky
Sparky
Wizard Sparky

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