My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Witch Bowler Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Elite Barbarians Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Skeleton Barrel Goblin Barrel Witch
Zap
Skeleton Barrel Goblin Barrel Witch
Barbarian Barrel
Skeleton Barrel Rascals Elite Barbarians Goblin Barrel Witch Giant Skeleton
The Log
Skeleton Barrel Rascals Elite Barbarians Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Skeleton Barrel Rascals Goblin Barrel Witch
Royal Delivery
Skeleton Barrel Rascals Elite Barbarians Goblin Barrel Witch Bowler Giant Skeleton P.E.K.K.A
Fireball
Skeleton Barrel Rascals Elite Barbarians Goblin Barrel Witch Bowler
Poison
Skeleton Barrel Rascals Witch
Lightning
Elite Barbarians Witch Bowler
Rocket
Rascals Elite Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Bowler Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Goblin Barrel Rascals Witch Bowler Elite Barbarians Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Barrel Goblin Barrel Rascals Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Barrel Rascals Witch Bowler Giant Skeleton
Rascals
Goblin Barrel Skeleton Barrel
Elite Barbarians
Goblin Barrel
Skeleton Barrel Rascals Bowler Giant Skeleton P.E.K.K.A
Witch
Skeleton Barrel Bowler Giant Skeleton P.E.K.K.A
Bowler
Skeleton Barrel Goblin Barrel Witch
Giant Skeleton
Skeleton Barrel Goblin Barrel Witch
P.E.K.K.A
Goblin Barrel Witch

Defense Synergies 0 2

Skeleton Barrel
Rascals
Elite Barbarians
Goblin Barrel
Witch
Bowler Giant Skeleton
Bowler
Witch
Giant Skeleton
Witch
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel
Elite Barbarians P.E.K.K.A Rascals Witch
Witch Bowler P.E.K.K.A Rascals Elite Barbarians Giant Skeleton
Elite Barbarians Witch P.E.K.K.A Rascals Bowler
Elite Barbarians Bowler Giant Skeleton P.E.K.K.A
Bowler Rascals
Rascals Witch
Bowler Skeleton Barrel Rascals Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Rascals Elite Barbarians
Elite Barbarians Rascals Bowler Giant Skeleton
Witch Rascals Bowler Giant Skeleton
Rascals Witch
Bowler P.E.K.K.A Rascals Elite Barbarians Witch Giant Skeleton
Bowler Rascals Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Rascals
Rascals Elite Barbarians Bowler P.E.K.K.A
Rascals Elite Barbarians Witch Bowler P.E.K.K.A
Rascals Elite Barbarians Witch Bowler
Witch Rascals Bowler Giant Skeleton
P.E.K.K.A Elite Barbarians
Rascals Bowler Elite Barbarians Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Witch Bowler Giant Skeleton P.E.K.K.A
Skeleton Barrel Elite Barbarians Bowler
Giant Skeleton P.E.K.K.A Rascals Elite Barbarians Witch Bowler
Bowler Giant Skeleton P.E.K.K.A Rascals Elite Barbarians
Giant Skeleton P.E.K.K.A Rascals Elite Barbarians Witch Bowler
Skeleton Barrel Rascals Witch
Rascals P.E.K.K.A Elite Barbarians Witch Bowler Giant Skeleton
Giant Skeleton P.E.K.K.A Rascals Elite Barbarians
Giant Skeleton P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Rascals Elite Barbarians Witch Bowler Giant Skeleton
P.E.K.K.A Elite Barbarians Bowler Giant Skeleton
Rascals Elite Barbarians Bowler Giant Skeleton P.E.K.K.A Witch
Rascals Witch Bowler
Rascals Elite Barbarians Witch Bowler Giant Skeleton P.E.K.K.A
Bowler Rascals Elite Barbarians Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Giant Skeleton
Skeleton Barrel Bowler
Skeleton Barrel Giant Skeleton
Skeleton Barrel Rascals Giant Skeleton
Bowler
Skeleton Barrel Witch
Witch Bowler
Skeleton Barrel Bowler
Skeleton Barrel
Elite Barbarians Bowler
Skeleton Barrel Bowler
Skeleton Barrel Elite Barbarians Bowler
Skeleton Barrel
Skeleton Barrel Elite Barbarians
Skeleton Barrel Witch Bowler
Skeleton Barrel Bowler
Skeleton Barrel Bowler
Skeleton Barrel Witch Bowler
Bowler Giant Skeleton
Bowler
Skeleton Barrel
Witch Bowler
Witch
Skeleton Barrel Witch Bowler
Skeleton Barrel Witch Bowler
Skeleton Barrel
Elite Barbarians Witch
Skeleton Barrel Witch
Elite Barbarians Bowler
P.E.K.K.A Giant Skeleton
Bowler
Skeleton Barrel Witch
Witch
Rascals Bowler
Skeleton Barrel Bowler
Giant Skeleton
Elite Barbarians P.E.K.K.A
Rascals Elite Barbarians Witch Bowler Giant Skeleton
Witch
Skeleton Barrel Witch Bowler Giant Skeleton
P.E.K.K.A
Bowler

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