My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Goblin Curse Goblin Barrel Prince
Giant Snowball
Royal Hogs Goblin Curse Goblin Barrel Witch
Zap
Royal Hogs Goblin Curse Goblin Barrel Witch Prince
Barbarian Barrel
Elite Barbarians Royal Hogs Goblin Curse Goblin Barrel Witch
The Log
Elite Barbarians Royal Hogs Goblin Curse Goblin Barrel Witch Prince
Earthquake
Royal Hogs Goblin Barrel Witch
Arrows
Royal Hogs Goblin Curse Goblin Barrel Witch
Royal Delivery
Elite Barbarians Royal Hogs Goblin Barrel Witch Prince
Fireball
Elite Barbarians Royal Hogs Goblin Barrel Witch
Poison
Royal Hogs Goblin Curse Witch
Lightning
Elite Barbarians Witch Prince Monk
Rocket
Elite Barbarians Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Goblin Barrel Royal Hogs Witch Prince Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse The Log Goblin Barrel Royal Hogs

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log
Royal Hogs
Goblin Barrel The Log Monk
Goblin Curse
The Log
Goblin Barrel
Prince Royal Hogs
Witch
Prince
Prince
Goblin Barrel Witch The Log
The Log
Goblin Curse Elite Barbarians Royal Hogs Prince
Monk
Royal Hogs

Defense Synergies 1 3

Elite Barbarians
The Log
Royal Hogs
Goblin Curse
Goblin Barrel
Witch
Prince The Log
Prince
The Log Witch
The Log
Prince Elite Barbarians Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Goblin Curse Witch Prince The Log Monk
Witch Prince Elite Barbarians Goblin Curse
Elite Barbarians Witch Prince Goblin Curse Monk
Elite Barbarians Prince The Log Monk
The Log
Goblin Curse Witch
The Log Monk
Witch Elite Barbarians Goblin Curse Prince
Elite Barbarians Prince
Goblin Curse Witch The Log
Goblin Curse Witch
Prince Elite Barbarians Goblin Curse Witch The Log
Goblin Curse Witch Prince The Log
Elite Barbarians Goblin Curse Prince
Monk Elite Barbarians Goblin Curse Prince The Log
Elite Barbarians Witch Prince
Elite Barbarians Witch Prince The Log
Witch The Log Goblin Curse
Elite Barbarians Goblin Curse Prince
Elite Barbarians Goblin Curse Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince
Elite Barbarians Prince The Log Monk
Elite Barbarians Witch Prince The Log
Prince Elite Barbarians The Log Monk
Elite Barbarians Goblin Curse Witch Prince
Goblin Curse Witch Monk
Prince Elite Barbarians Witch
Elite Barbarians Goblin Curse Prince
Elite Barbarians Witch Prince The Log Monk
Witch Goblin Curse
Elite Barbarians Witch Prince
Monk Elite Barbarians Prince The Log
Elite Barbarians Prince Goblin Curse Witch
Goblin Curse Witch
Elite Barbarians Witch Prince The Log Monk
Elite Barbarians Goblin Curse Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk Goblin Curse The Log
The Log
Prince The Log
Goblin Curse The Log
Goblin Curse Witch Monk
Witch The Log
The Log Goblin Curse
The Log Monk
Elite Barbarians Prince
Monk Prince The Log
Monk Goblin Curse
Elite Barbarians The Log
Monk
Elite Barbarians Prince The Log
Witch The Log
The Log
Monk
Prince The Log Monk
Goblin Curse Witch The Log Monk
Prince The Log Monk
Prince The Log Monk
The Log Monk
Goblin Curse The Log Witch
Witch
The Log Witch Monk
Witch Prince The Log Monk
Goblin Curse The Log
Elite Barbarians Goblin Curse Witch
Witch
Elite Barbarians
The Log
Monk
Prince
Goblin Curse The Log Monk
Witch Prince
Goblin Curse Witch Monk
The Log
Prince
The Log
Monk
Elite Barbarians Prince
Elite Barbarians Witch The Log
Witch
Witch Prince The Log Monk
Prince
Monk

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