My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Goblin Barrel Skeleton Army Princess
Zap
Goblin Barrel Skeleton Army Dark Prince Princess
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army Dark Prince Executioner Princess Ice Wizard Electro Wizard
The Log
Elite Barbarians Goblin Barrel Skeleton Army Dark Prince Princess
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army Dark Prince Executioner Princess Ice Wizard Electro Wizard
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Executioner Princess Ice Wizard Electro Wizard
Poison
Skeleton Army Executioner Princess Ice Wizard Electro Wizard
Lightning
Elite Barbarians Dark Prince Executioner Ice Wizard Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Executioner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Princess Ice Wizard Dark Prince Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Princess Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Goblin Barrel
Dark Prince Skeleton Army Princess Ice Wizard
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Executioner Princess Ice Wizard Electro Wizard
Executioner
Dark Prince
Princess
Goblin Barrel Dark Prince
Ice Wizard
Goblin Barrel Dark Prince
Electro Wizard
Dark Prince

Defense Synergies 1 9

Elite Barbarians
Dark Prince
Goblin Barrel
Skeleton Army
Executioner Princess Ice Wizard Electro Wizard
Dark Prince
Elite Barbarians Executioner Princess Ice Wizard Electro Wizard
Executioner
Skeleton Army Dark Prince
Princess
Skeleton Army Dark Prince Ice Wizard
Ice Wizard
Skeleton Army Dark Prince Princess
Electro Wizard
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Executioner Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Dark Prince Executioner Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Princess
Skeleton Army Dark Prince Executioner Ice Wizard Electro Wizard
Electro Wizard Executioner Princess Ice Wizard
Electro Wizard
Elite Barbarians Skeleton Army Princess Ice Wizard
Elite Barbarians Skeleton Army Dark Prince Ice Wizard Electro Wizard
Skeleton Army Executioner Ice Wizard Electro Wizard Dark Prince Princess
Executioner Princess Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Dark Prince Ice Wizard Electro Wizard
Skeleton Army Executioner Dark Prince Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Executioner Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Executioner Ice Wizard Electro Wizard
Executioner Dark Prince Princess Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Dark Prince Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Elite Barbarians Executioner
Skeleton Army Elite Barbarians Dark Prince Electro Wizard
Skeleton Army Dark Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Executioner
Executioner Princess Ice Wizard Electro Wizard
Skeleton Army Dark Prince Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Dark Prince
Electro Wizard Elite Barbarians Skeleton Army Dark Prince
Skeleton Army
Elite Barbarians Dark Prince
Skeleton Army Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Skeleton Army Dark Prince Executioner
Skeleton Army Executioner Princess
Elite Barbarians Skeleton Army Electro Wizard Dark Prince Executioner
Executioner Elite Barbarians Dark Prince Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Executioner Princess Ice Wizard Electro Wizard
Dark Prince
Executioner Dark Prince
Executioner Princess Ice Wizard
Executioner Princess
Executioner Princess Ice Wizard
Elite Barbarians Electro Wizard
Dark Prince Princess Electro Wizard
Executioner Princess
Elite Barbarians Executioner Princess
Princess
Princess Elite Barbarians
Executioner Princess
Executioner Princess
Dark Prince Executioner Princess Electro Wizard
Princess
Princess
Dark Prince Executioner Princess Ice Wizard
Executioner Princess Ice Wizard Electro Wizard
Princess
Elite Barbarians Executioner Princess Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians
Princess Electro Wizard
Princess
Electro Wizard Skeleton Army Dark Prince Princess
Executioner Princess Ice Wizard Electro Wizard
Dark Prince Executioner Princess Electro Wizard
Executioner Princess
Elite Barbarians Dark Prince Executioner
Elite Barbarians Princess Electro Wizard
Executioner Princess Electro Wizard
Dark Prince Executioner Princess Electro Wizard

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