My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin
Zap
Dart Goblin Goblin Giant
Barbarian Barrel
Elite Barbarians Dart Goblin Electro Wizard
The Log
Elite Barbarians Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Electro Wizard
Fireball
Elite Barbarians Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Elite Barbarians Electro Wizard Monk
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Fireball Electro Wizard Monk Elite Barbarians Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Dart Goblin Fireball Electro Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Fireball Goblin Giant The Log Mega Knight
Dart Goblin
Elite Barbarians Goblin Giant The Log Mega Knight Monk
Fireball
Goblin Giant Elite Barbarians The Log Electro Wizard Mega Knight
Goblin Giant
Fireball Elite Barbarians Dart Goblin The Log Electro Wizard
The Log
Elite Barbarians Dart Goblin Fireball Goblin Giant Mega Knight
Electro Wizard
Fireball Goblin Giant Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Fireball The Log Electro Wizard
Monk
Dart Goblin

Defense Synergies 2 14

Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Elite Barbarians Goblin Giant The Log Electro Wizard Mega Knight
Fireball
Goblin Giant The Log Electro Wizard Mega Knight
Goblin Giant
Fireball Dart Goblin The Log Electro Wizard
The Log
Fireball Elite Barbarians Dart Goblin Goblin Giant Electro Wizard Mega Knight
Electro Wizard
Dart Goblin Fireball Goblin Giant The Log Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Fireball The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Giant The Log Electro Wizard
Elite Barbarians Dart Goblin The Log Electro Wizard Mega Knight Monk
Mega Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard Mega Knight Monk
Elite Barbarians Fireball The Log Mega Knight Monk
Fireball The Log Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Fireball
Dart Goblin Fireball Goblin Giant The Log Electro Wizard Mega Knight Monk
Elite Barbarians
Elite Barbarians Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Fireball Goblin Giant The Log Mega Knight
Dart Goblin Fireball Electro Wizard
Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Fireball Mega Knight Dart Goblin The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Monk Elite Barbarians Fireball The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Mega Knight Elite Barbarians Dart Goblin The Log Electro Wizard
The Log Dart Goblin Fireball Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Electro Wizard
Mega Knight Elite Barbarians Dart Goblin Fireball Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians The Log Mega Knight Monk
Mega Knight Elite Barbarians Goblin Giant The Log Electro Wizard
Mega Knight Elite Barbarians Fireball Goblin Giant The Log Electro Wizard Monk
Elite Barbarians Goblin Giant Mega Knight
Fireball Dart Goblin Goblin Giant Electro Wizard Monk
Elite Barbarians Dart Goblin Fireball Goblin Giant Electro Wizard
Mega Knight Elite Barbarians Goblin Giant
Electro Wizard Mega Knight Elite Barbarians Fireball The Log Monk
Dart Goblin Goblin Giant
Mega Knight Elite Barbarians Dart Goblin
Mega Knight Monk Elite Barbarians Fireball Goblin Giant The Log Electro Wizard
Elite Barbarians Mega Knight Fireball Goblin Giant
Dart Goblin Fireball Mega Knight
Elite Barbarians Electro Wizard Dart Goblin Fireball Goblin Giant The Log Monk
Mega Knight Elite Barbarians Dart Goblin Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log Monk
Fireball Monk Dart Goblin The Log Electro Wizard
Dart Goblin Fireball Goblin Giant The Log
Dart Goblin Fireball The Log
Fireball The Log Mega Knight
Fireball Dart Goblin Goblin Giant Monk
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Monk Dart Goblin
Elite Barbarians Fireball Electro Wizard
Monk Dart Goblin Fireball The Log Electro Wizard
Fireball Monk Dart Goblin
Elite Barbarians Dart Goblin Fireball The Log
Dart Goblin Fireball Monk
Elite Barbarians Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Mega Knight
Monk Fireball
Dart Goblin Fireball The Log Electro Wizard Mega Knight Monk
Dart Goblin Fireball The Log Mega Knight Monk
Fireball The Log Mega Knight Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Fireball Mega Knight
Fireball The Log Dart Goblin Electro Wizard Monk
Fireball The Log Mega Knight Monk
Fireball Dart Goblin The Log
Elite Barbarians Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Elite Barbarians Fireball
Dart Goblin Fireball The Log Mega Knight
Fireball Electro Wizard Monk
Mega Knight
Fireball The Log Monk
Electro Wizard Dart Goblin Fireball
Fireball Dart Goblin Electro Wizard Monk
The Log Fireball
Fireball Dart Goblin Electro Wizard Mega Knight
The Log Dart Goblin Fireball
Monk Fireball
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Goblin Giant The Log Electro Wizard Mega Knight Monk
Fireball Dart Goblin Mega Knight Monk

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