My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mini P.E.K.K.A Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Skeleton King
Giant Snowball
Dart Goblin Skeleton Army Baby Dragon Skeleton King
Zap
Dart Goblin Skeleton Army Skeleton King
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Skeleton King
The Log
Elite Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Dart Goblin Skeleton Army Skeleton King
Royal Delivery
Elite Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army Baby Dragon Skeleton King
Fireball
Elite Barbarians Dart Goblin Skeleton Army Baby Dragon Skeleton King
Poison
Dart Goblin Skeleton Army Skeleton King
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Skeleton King
Rocket
Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Skeleton King Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Skeleton Army Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Fireball The Log
Dart Goblin
Elite Barbarians Baby Dragon The Log Skeleton King
Fireball
Elite Barbarians Baby Dragon The Log Skeleton King
Mini P.E.K.K.A
Baby Dragon The Log
Skeleton Army
Skeleton King
Baby Dragon
Dart Goblin Fireball Mini P.E.K.K.A
The Log
Elite Barbarians Dart Goblin Fireball Mini P.E.K.K.A
Skeleton King
Skeleton Army Dart Goblin Fireball

Defense Synergies 2 14

Elite Barbarians
Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin
Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Elite Barbarians Dart Goblin Fireball Skeleton Army Baby Dragon
Skeleton Army
Dart Goblin Mini P.E.K.K.A The Log Skeleton King
Baby Dragon
Dart Goblin Mini P.E.K.K.A The Log Skeleton King
The Log
Fireball Mini P.E.K.K.A Elite Barbarians Dart Goblin Skeleton Army Baby Dragon
Skeleton King
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin The Log
Mini P.E.K.K.A Skeleton Army Elite Barbarians Dart Goblin
Elite Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Skeleton King
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Mini P.E.K.K.A Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Dart Goblin Mini P.E.K.K.A
Dart Goblin Skeleton Army Fireball Baby Dragon The Log Skeleton King
Dart Goblin Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball The Log
Fireball Skeleton Army Dart Goblin Mini P.E.K.K.A Baby Dragon The Log Skeleton King
Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Elite Barbarians Fireball Mini P.E.K.K.A The Log
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Fireball Elite Barbarians Dart Goblin Skeleton Army Baby Dragon The Log
Baby Dragon The Log Dart Goblin Fireball
Mini P.E.K.K.A Elite Barbarians Dart Goblin
Skeleton Army Elite Barbarians Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Mini P.E.K.K.A Baby Dragon The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Fireball Dart Goblin Baby Dragon
Mini P.E.K.K.A Skeleton Army Elite Barbarians Dart Goblin Fireball
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin Mini P.E.K.K.A
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Fireball Skeleton King
Dart Goblin Fireball Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon The Log Skeleton King
Elite Barbarians Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball The Log
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon
Fireball The Log Dart Goblin
Elite Barbarians Fireball Mini P.E.K.K.A
Dart Goblin Fireball The Log
Fireball Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon
Elite Barbarians Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Dart Goblin Baby Dragon
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Elite Barbarians Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin Baby Dragon
The Log Fireball
Fireball Dart Goblin Mini P.E.K.K.A Baby Dragon
The Log Dart Goblin Fireball Baby Dragon Skeleton King
Fireball
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Fireball Baby Dragon The Log Skeleton King
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log
Fireball Dart Goblin

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