My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Balloon Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Giant Skeleton Ram Rider
Giant Snowball
Dart Goblin Balloon Ram Rider
Zap
Dart Goblin Balloon Ram Rider
Barbarian Barrel
Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard Magic Archer
The Log
Elite Barbarians Dart Goblin Giant Skeleton Ram Rider
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Balloon Giant Skeleton Electro Wizard Magic Archer Ram Rider
Fireball
Elite Barbarians Dart Goblin Balloon Electro Wizard Magic Archer Ram Rider
Poison
Dart Goblin Balloon Electro Wizard Magic Archer
Lightning
Elite Barbarians Balloon Electro Wizard Magic Archer Ram Rider
Rocket
Elite Barbarians Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Poison Electro Wizard Magic Archer Balloon Ram Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Poison Electro Wizard Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Balloon Giant Skeleton Ram Rider
Poison
Balloon Giant Skeleton Ram Rider
Balloon
Dart Goblin Poison Giant Skeleton Electro Wizard Magic Archer
Giant Skeleton
Dart Goblin Poison Balloon Electro Wizard Magic Archer
Electro Wizard
Balloon Giant Skeleton Magic Archer Ram Rider
Magic Archer
Ram Rider Balloon Giant Skeleton Electro Wizard
Ram Rider
Magic Archer Dart Goblin Poison Electro Wizard

Defense Synergies 0 11

Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Giant Skeleton Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard
Balloon
Giant Skeleton
Dart Goblin Electro Wizard Magic Archer
Electro Wizard
Dart Goblin Poison Giant Skeleton Magic Archer Ram Rider
Magic Archer
Dart Goblin Giant Skeleton Electro Wizard Ram Rider
Ram Rider
Dart Goblin Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Magic Archer Ram Rider
Elite Barbarians Dart Goblin Electro Wizard Ram Rider
Ram Rider Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard Ram Rider
Elite Barbarians Poison Giant Skeleton
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Ram Rider Poison Magic Archer
Dart Goblin Poison Giant Skeleton Electro Wizard Magic Archer Ram Rider
Elite Barbarians
Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Poison Electro Wizard Giant Skeleton Magic Archer Ram Rider
Dart Goblin Poison Electro Wizard Magic Archer Ram Rider
Elite Barbarians Giant Skeleton Electro Wizard Ram Rider
Dart Goblin Poison Electro Wizard Magic Archer
Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Poison Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard Magic Archer Ram Rider
Poison Dart Goblin Giant Skeleton Electro Wizard Magic Archer Ram Rider
Elite Barbarians Dart Goblin Electro Wizard Ram Rider
Elite Barbarians Dart Goblin Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Electro Wizard
Poison Electro Wizard Elite Barbarians Magic Archer
Giant Skeleton Elite Barbarians Electro Wizard Ram Rider
Giant Skeleton Elite Barbarians Electro Wizard Ram Rider
Giant Skeleton Elite Barbarians Ram Rider
Poison Dart Goblin Electro Wizard Magic Archer Ram Rider
Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Elite Barbarians
Giant Skeleton Electro Wizard Elite Barbarians Poison Magic Archer
Dart Goblin
Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Poison Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Ram Rider
Dart Goblin Magic Archer
Elite Barbarians Electro Wizard Dart Goblin Poison Giant Skeleton Magic Archer
Poison Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Dart Goblin Giant Skeleton
Poison Dart Goblin Electro Wizard Magic Archer Ram Rider
Dart Goblin Poison Giant Skeleton Magic Archer
Dart Goblin Poison Giant Skeleton
Poison Magic Archer
Poison Dart Goblin Magic Archer Ram Rider
Dart Goblin Poison Magic Archer
Poison Dart Goblin Magic Archer Ram Rider
Poison Dart Goblin Ram Rider
Elite Barbarians Poison Electro Wizard
Poison Dart Goblin Electro Wizard Magic Archer Ram Rider
Poison Dart Goblin Magic Archer
Poison Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Poison Magic Archer
Elite Barbarians Dart Goblin Poison Magic Archer
Dart Goblin Poison Magic Archer
Magic Archer Dart Goblin Poison
Poison
Dart Goblin Poison Electro Wizard Magic Archer
Dart Goblin Poison Magic Archer
Poison Giant Skeleton Magic Archer
Poison
Poison
Poison Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer Ram Rider
Poison Magic Archer Ram Rider
Poison Dart Goblin Magic Archer
Elite Barbarians Poison Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin Poison
Elite Barbarians
Poison Dart Goblin Magic Archer
Poison Electro Wizard Magic Archer
Giant Skeleton
Poison Magic Archer
Electro Wizard Dart Goblin Magic Archer
Poison Dart Goblin Electro Wizard Magic Archer Ram Rider
Poison Dart Goblin Electro Wizard Magic Archer
Dart Goblin Poison Magic Archer
Poison Giant Skeleton
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Poison Giant Skeleton Electro Wizard Magic Archer
Dart Goblin Poison Electro Wizard Magic Archer
Poison Dart Goblin Giant Skeleton Electro Wizard Magic Archer
Dart Goblin

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