My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Electro Giant Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Prince
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Wizard Prince Archer Queen
Rocket
Elite Barbarians Wizard Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Tornado Wizard Prince Archer Queen Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Earthquake Tornado Wizard Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Mega Knight
Earthquake
Tornado Prince Electro Giant Mega Knight
Wizard
Tornado Elite Barbarians Prince Mega Knight
Tornado
Wizard Electro Giant Earthquake Mega Knight
Prince
Mega Knight Earthquake Wizard Electro Giant
Electro Giant
Tornado Earthquake Prince Archer Queen
Mega Knight
Prince Elite Barbarians Earthquake Wizard Tornado Archer Queen
Archer Queen
Electro Giant Mega Knight

Defense Synergies 1 10

Elite Barbarians
Wizard Mega Knight
Earthquake
Tornado Mega Knight
Wizard
Tornado Elite Barbarians Prince Mega Knight
Tornado
Wizard Earthquake Prince Electro Giant Mega Knight
Prince
Wizard Tornado Electro Giant
Electro Giant
Tornado Prince
Mega Knight
Elite Barbarians Earthquake Wizard Tornado
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Elite Barbarians Prince Mega Knight
Tornado Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Mega Knight
Elite Barbarians Earthquake Tornado Prince Mega Knight
Tornado Earthquake Mega Knight
Tornado Wizard
Earthquake Electro Giant Mega Knight
Elite Barbarians Tornado Prince Archer Queen
Elite Barbarians Tornado Prince Mega Knight
Earthquake Wizard Tornado Electro Giant Mega Knight
Wizard Tornado
Prince Mega Knight Elite Barbarians Earthquake Wizard
Wizard Mega Knight Earthquake Tornado Prince
Elite Barbarians Prince Mega Knight
Tornado Elite Barbarians Prince Electro Giant Mega Knight
Wizard Mega Knight Elite Barbarians Tornado Prince
Mega Knight Elite Barbarians Wizard Tornado Prince
Earthquake Wizard Tornado Mega Knight
Elite Barbarians Tornado Prince
Wizard Mega Knight Elite Barbarians Earthquake Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince Electro Giant
Elite Barbarians Wizard Prince Mega Knight
Mega Knight Elite Barbarians Prince
Prince Mega Knight Elite Barbarians Tornado
Elite Barbarians Prince Mega Knight
Wizard Electro Giant Tornado
Prince Elite Barbarians
Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Tornado Prince
Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Tornado Prince Electro Giant Archer Queen
Elite Barbarians Prince Mega Knight Wizard
Wizard Electro Giant Mega Knight
Elite Barbarians Electro Giant Tornado Prince Archer Queen
Mega Knight Elite Barbarians Earthquake Wizard Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado
Earthquake
Earthquake Prince
Wizard Earthquake Mega Knight
Wizard Electro Giant Tornado
Earthquake Wizard Tornado
Earthquake Wizard Tornado
Wizard Tornado
Elite Barbarians Tornado Prince
Earthquake Wizard Tornado Prince
Wizard Tornado Archer Queen
Earthquake Elite Barbarians
Earthquake
Earthquake Elite Barbarians Prince
Earthquake Wizard
Earthquake Wizard Mega Knight
Earthquake Tornado
Earthquake Wizard Prince Mega Knight
Earthquake Wizard Tornado Electro Giant Mega Knight
Earthquake Prince Mega Knight
Wizard Tornado
Tornado Prince
Earthquake
Earthquake Tornado Electro Giant Wizard Mega Knight
Earthquake Wizard Tornado
Wizard Tornado Prince Mega Knight
Tornado
Elite Barbarians Wizard Tornado Electro Giant
Wizard Electro Giant
Elite Barbarians
Earthquake Wizard Mega Knight
Prince Mega Knight
Earthquake Wizard
Earthquake Prince
Wizard Tornado Archer Queen
Wizard Prince Mega Knight
Earthquake Wizard
Tornado Electro Giant Archer Queen
Elite Barbarians Prince Mega Knight Archer Queen
Electro Giant Elite Barbarians Tornado Archer Queen
Tornado Archer Queen
Tornado Prince Electro Giant Mega Knight Archer Queen
Prince
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: