My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Elixir Golem Bomb Tower
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem Bomb Tower
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Battle Healer Bowler
Fireball
Elite Barbarians Elixir Golem Bomb Tower Battle Healer Bowler
Poison
Elixir Golem Bomb Tower Battle Healer
Lightning
Elite Barbarians Bomb Tower Battle Healer Bowler
Rocket
Elite Barbarians Bomb Tower Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Elixir Golem Fireball Bomb Tower Battle Healer Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Elixir Golem Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball
Elixir Golem
Battle Healer Rage Fireball Mirror Bowler
Fireball
Mirror Elite Barbarians Elixir Golem
Bomb Tower
Battle Healer
Elixir Golem Rage Mirror Bowler
Mirror
Fireball Elixir Golem Battle Healer
Rage
Elite Barbarians Elixir Golem Battle Healer
Bowler
Elixir Golem Battle Healer

Defense Synergies 2 6

Elite Barbarians
Elixir Golem
Fireball
Mirror Bomb Tower Battle Healer
Bomb Tower
Fireball Battle Healer Mirror
Battle Healer
Mirror Fireball Bomb Tower Bowler
Mirror
Fireball Battle Healer Bomb Tower Bowler
Rage
Bowler
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball
Elite Barbarians Bomb Tower Battle Healer
Bomb Tower Bowler Elite Barbarians
Elite Barbarians Bomb Tower Bowler
Elite Barbarians Fireball Bomb Tower Battle Healer Bowler
Fireball Bowler Bomb Tower
Fireball Bomb Tower
Bowler Fireball Bomb Tower Battle Healer
Elite Barbarians Bomb Tower
Elite Barbarians Battle Healer Bowler
Fireball Bomb Tower Bowler
Fireball
Bomb Tower Bowler Elite Barbarians Fireball Battle Healer
Fireball Bomb Tower Bowler
Elite Barbarians Bomb Tower
Bomb Tower Elite Barbarians Fireball Bowler
Bomb Tower Elite Barbarians Fireball Bowler
Fireball Bomb Tower Elite Barbarians Battle Healer Bowler
Bomb Tower Fireball Battle Healer Bowler
Elite Barbarians Bomb Tower
Bowler Elite Barbarians Fireball Bomb Tower Battle Healer
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Battle Healer Bowler
Fireball Elite Barbarians Bomb Tower Battle Healer Bowler
Elite Barbarians Bomb Tower Battle Healer Bowler
Bowler Elite Barbarians Fireball Battle Healer
Elite Barbarians Battle Healer Bowler
Fireball Bomb Tower
Elite Barbarians Fireball Bomb Tower Battle Healer Bowler
Elite Barbarians Bomb Tower Battle Healer
Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower Bowler
Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Fireball Bomb Tower
Fireball Bomb Tower Bowler
Elite Barbarians Fireball Bomb Tower Battle Healer Bowler
Bowler Elite Barbarians Fireball Bomb Tower Battle Healer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball
Bowler
Fireball Bowler
Fireball
Elite Barbarians Fireball Bowler
Fireball Bowler
Fireball
Elite Barbarians Fireball Bowler
Fireball
Elite Barbarians Fireball
Fireball Bowler
Fireball Bowler
Fireball
Fireball Bowler
Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Bowler
Fireball Bowler
Fireball Bowler
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Elite Barbarians
Elite Barbarians Fireball Bowler
Fireball
Fireball Bowler
Fireball Bowler

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