My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Inferno Tower Witch Ram Rider
Barbarian Barrel
Elite Barbarians Elixir Golem Inferno Tower Wizard Witch
The Log
Elite Barbarians Elixir Golem Witch Ram Rider
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Elixir Golem Wizard Witch P.E.K.K.A Ram Rider
Fireball
Elite Barbarians Elixir Golem Inferno Tower Wizard Witch Ram Rider
Poison
Elixir Golem Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch Ram Rider
Rocket
Elite Barbarians Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Inferno Tower Wizard Witch Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Elixir Golem Inferno Tower Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard
Elixir Golem
Wizard Mirror Witch
Inferno Tower
Wizard
Elite Barbarians Elixir Golem P.E.K.K.A Ram Rider
Mirror
Elixir Golem Ram Rider
Witch
Elixir Golem P.E.K.K.A Ram Rider
P.E.K.K.A
Wizard Witch Ram Rider
Ram Rider
Wizard Mirror Witch P.E.K.K.A

Defense Synergies 0 3

Elite Barbarians
Wizard
Elixir Golem
Inferno Tower
Mirror
Wizard
Elite Barbarians P.E.K.K.A
Mirror
Inferno Tower
Witch
P.E.K.K.A
Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Ram Rider
Elite Barbarians Inferno Tower P.E.K.K.A Witch Ram Rider
Inferno Tower Witch P.E.K.K.A Ram Rider Elite Barbarians
Elite Barbarians Inferno Tower Witch P.E.K.K.A Ram Rider
Elite Barbarians P.E.K.K.A
Inferno Tower Ram Rider Wizard Witch
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower
Witch Wizard Ram Rider
Inferno Tower Wizard Witch Ram Rider
Inferno Tower P.E.K.K.A Elite Barbarians Wizard Witch Ram Rider
Wizard Witch P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Elite Barbarians P.E.K.K.A Ram Rider
Wizard Elite Barbarians Inferno Tower Witch P.E.K.K.A
Elite Barbarians Wizard Witch Ram Rider
Wizard Witch Ram Rider
P.E.K.K.A Elite Barbarians Inferno Tower Ram Rider
Wizard Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch P.E.K.K.A
Elite Barbarians Wizard
P.E.K.K.A Elite Barbarians Inferno Tower Witch Ram Rider
P.E.K.K.A Elite Barbarians Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Elite Barbarians Witch Ram Rider
Wizard Witch Ram Rider
P.E.K.K.A Elite Barbarians Inferno Tower Witch Ram Rider
Inferno Tower P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower Witch
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Inferno Tower Wizard Witch Ram Rider
Wizard Witch
Elite Barbarians Inferno Tower Witch P.E.K.K.A
Elite Barbarians Inferno Tower Wizard Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Wizard
Wizard Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Elite Barbarians
Wizard Ram Rider
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard
Wizard
Wizard Witch
Wizard
Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Witch
Wizard Witch Ram Rider
Wizard
Wizard
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch
Witch
Witch
P.E.K.K.A
Wizard

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