My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Elite Barbarians Elixir Golem Musketeer Battle Ram Inferno Tower Executioner
The Log
Elite Barbarians Elixir Golem Musketeer Battle Ram
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Musketeer Battle Ram Executioner
Fireball
Elite Barbarians Elixir Golem Musketeer Battle Ram Inferno Tower Executioner
Poison
Elixir Golem Musketeer Inferno Tower Executioner
Lightning
Elite Barbarians Musketeer Battle Ram Inferno Tower Executioner
Rocket
Elite Barbarians Musketeer Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Inferno Tower Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Musketeer Battle Ram Poison Inferno Tower Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Musketeer Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Battle Ram The Log
Elixir Golem
Poison Musketeer Executioner The Log
Musketeer
Elixir Golem Battle Ram The Log
Battle Ram
Poison The Log Elite Barbarians Musketeer
Inferno Tower
Poison
Elixir Golem Battle Ram The Log
Executioner
Elixir Golem The Log
The Log
Battle Ram Elite Barbarians Elixir Golem Musketeer Poison Executioner

Defense Synergies 2 5

Elite Barbarians
The Log
Elixir Golem
Musketeer
The Log Inferno Tower
Battle Ram
Inferno Tower
The Log Musketeer Poison
Poison
Inferno Tower The Log
Executioner
The Log
The Log
Musketeer Inferno Tower Elite Barbarians Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Executioner The Log
Elite Barbarians Inferno Tower Musketeer Executioner The Log
Inferno Tower Elite Barbarians Musketeer Executioner
Elite Barbarians Inferno Tower Musketeer
Elite Barbarians Poison The Log
The Log Musketeer Executioner
Musketeer Inferno Tower Poison Executioner
Musketeer Inferno Tower Poison The Log
Inferno Tower Elite Barbarians Musketeer
Elite Barbarians Musketeer Inferno Tower
Poison Executioner Musketeer The Log
Musketeer Inferno Tower Executioner Poison
Inferno Tower Elite Barbarians Musketeer The Log
Executioner Poison The Log
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians The Log
Elite Barbarians Musketeer Inferno Tower Poison Executioner
Elite Barbarians Musketeer Executioner The Log
Poison Executioner The Log Musketeer
Elite Barbarians Musketeer Inferno Tower
Elite Barbarians Musketeer Poison Executioner The Log
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower
Poison Elite Barbarians Musketeer Executioner The Log
Elite Barbarians Musketeer Inferno Tower The Log
Elite Barbarians Musketeer Inferno Tower The Log
Inferno Tower Elite Barbarians Musketeer Executioner
Poison Executioner Musketeer
Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Poison The Log
Inferno Tower Musketeer
Elite Barbarians Musketeer Inferno Tower
Elite Barbarians Poison The Log
Elite Barbarians Inferno Tower Executioner
Musketeer Executioner
Elite Barbarians Inferno Tower Musketeer Poison Executioner The Log
Poison Executioner Elite Barbarians Musketeer Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer Executioner The Log
Poison The Log
Musketeer Poison The Log
Poison Executioner The Log
Poison Executioner Musketeer
Musketeer Poison Executioner The Log
Poison The Log Executioner
Poison The Log
Elite Barbarians Musketeer Poison
Poison Musketeer The Log
Poison Musketeer Executioner
Poison Elite Barbarians Musketeer Executioner The Log
Musketeer Poison
Elite Barbarians Musketeer Poison The Log
Musketeer Poison Executioner The Log
Musketeer Poison Executioner The Log
Poison
Musketeer Poison Executioner The Log
Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Executioner
Poison The Log Musketeer Executioner
Musketeer Poison The Log
Poison Musketeer The Log
Elite Barbarians Poison Musketeer Executioner
Musketeer Poison
Elite Barbarians
Poison Musketeer The Log
Poison
Poison The Log
Musketeer
Poison Musketeer Executioner
The Log
Poison Musketeer Executioner
The Log Musketeer Poison Executioner
Poison
Elite Barbarians Musketeer Executioner
Elite Barbarians Musketeer Poison The Log
Musketeer Poison Executioner
Poison Musketeer Executioner The Log
Poison

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