My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army Ice Wizard
The Log
Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard Skeleton Army Ice Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Skeleton Army Ice Wizard
Poison
Musketeer Wizard Skeleton Army Ice Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Ice Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Fireball Musketeer Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Fireball Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians
Musketeer
Valkyrie Hog Rider
Valkyrie
Elite Barbarians Musketeer Hog Rider Wizard
Hog Rider
Fireball Musketeer Valkyrie Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Skeleton Army
Ice Wizard

Defense Synergies 2 10

Elite Barbarians
Valkyrie Wizard
Fireball
Musketeer Valkyrie Ice Wizard
Musketeer
Valkyrie Fireball Skeleton Army
Valkyrie
Elite Barbarians Musketeer Fireball Wizard Ice Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Musketeer Wizard Ice Wizard
Ice Wizard
Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard
Elite Barbarians Skeleton Army Musketeer Valkyrie Ice Wizard
Skeleton Army Elite Barbarians Musketeer Valkyrie Ice Wizard
Elite Barbarians Skeleton Army Musketeer Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie Ice Wizard
Musketeer Fireball Wizard Ice Wizard
Fireball Musketeer Valkyrie
Elite Barbarians Musketeer Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Musketeer Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Fireball Musketeer Wizard
Musketeer Fireball Wizard Ice Wizard
Skeleton Army Elite Barbarians Fireball Musketeer Valkyrie Wizard Ice Wizard
Fireball Valkyrie Wizard Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Musketeer Valkyrie Skeleton Army
Fireball Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army Ice Wizard
Valkyrie Wizard Fireball Musketeer Ice Wizard
Elite Barbarians Musketeer
Valkyrie Wizard Skeleton Army Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Valkyrie Wizard
Skeleton Army Elite Barbarians Musketeer Valkyrie
Valkyrie Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Valkyrie Skeleton Army
Fireball Wizard Musketeer Ice Wizard
Skeleton Army Elite Barbarians Fireball Musketeer Valkyrie Ice Wizard
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Fireball Valkyrie Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer Valkyrie
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Fireball Musketeer Valkyrie
Valkyrie Elite Barbarians Fireball Musketeer Wizard Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Ice Wizard
Fireball
Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Musketeer Ice Wizard
Musketeer Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Valkyrie Wizard Ice Wizard
Fireball Musketeer Wizard Ice Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Elite Barbarians Fireball Musketeer Wizard Ice Wizard
Fireball Musketeer Wizard
Elite Barbarians Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Skeleton Army
Fireball Musketeer Wizard Ice Wizard
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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