My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Fireball Wizard Witch Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Fireball Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Wizard Mega Knight
Fireball
Mirror Elite Barbarians Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Mirror
Fireball Electro Giant
Rage
Elite Barbarians Witch Wizard
Witch
Rage Mega Knight
Electro Giant
Mirror
Mega Knight
Elite Barbarians Fireball Wizard Witch

Defense Synergies 1 6

Elite Barbarians
Wizard Mega Knight
Fireball
Mirror Mega Knight
Wizard
Elite Barbarians Mega Knight
Mirror
Fireball Mega Knight
Rage
Witch
Mega Knight
Electro Giant
Mega Knight
Elite Barbarians Fireball Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Witch Mega Knight
Witch Mega Knight Elite Barbarians
Elite Barbarians Witch Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Mega Knight
Fireball Wizard Witch
Fireball Electro Giant Mega Knight
Witch Elite Barbarians
Elite Barbarians Mega Knight
Witch Fireball Wizard Electro Giant Mega Knight
Fireball Wizard Witch
Mega Knight Elite Barbarians Fireball Wizard Witch
Fireball Wizard Mega Knight Witch
Elite Barbarians Mega Knight
Elite Barbarians Fireball Electro Giant Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Witch
Fireball Mega Knight Elite Barbarians Wizard Witch
Wizard Witch Fireball Mega Knight
Elite Barbarians
Wizard Mega Knight Elite Barbarians Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch Electro Giant
Fireball Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Witch Mega Knight
Fireball Wizard Electro Giant Witch
Elite Barbarians Fireball Witch
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball Electro Giant
Elite Barbarians Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Electro Giant Mega Knight
Elite Barbarians Witch Electro Giant Fireball
Mega Knight Elite Barbarians Fireball Wizard Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Electro Giant Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Electro Giant Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Fireball Wizard Witch Electro Giant
Fireball Wizard Witch Electro Giant
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Electro Giant Mega Knight
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: