My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Prince Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Wizard Electro Wizard
The Log
Firecracker Elite Barbarians Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Prince Electro Wizard Inferno Dragon
Fireball
Firecracker Elite Barbarians Wizard Electro Wizard Inferno Dragon
Poison
Firecracker Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Prince Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Electro Wizard Inferno Dragon Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Electro Wizard Inferno Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Prince Inferno Dragon Mega Knight
Elite Barbarians
Firecracker Fireball Wizard Mega Knight
Fireball
Elite Barbarians Electro Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Prince
Mega Knight Firecracker Wizard Electro Wizard
Electro Wizard
Fireball Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Firecracker Elite Barbarians Fireball Wizard Electro Wizard

Defense Synergies 0 14

Firecracker
Prince Electro Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight
Fireball
Electro Wizard Mega Knight
Wizard
Elite Barbarians Prince Electro Wizard Mega Knight
Prince
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Fireball Wizard Prince Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
Elite Barbarians Inferno Dragon Firecracker Prince Electro Wizard Mega Knight
Prince Mega Knight Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Prince Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Fireball Prince Mega Knight
Fireball Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Fireball Wizard
Fireball Electro Wizard Mega Knight
Inferno Dragon Elite Barbarians Prince
Elite Barbarians Firecracker Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Wizard Mega Knight
Inferno Dragon Firecracker Fireball Wizard Electro Wizard
Prince Mega Knight Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Firecracker Prince Electro Wizard
Elite Barbarians Inferno Dragon Prince Electro Wizard Mega Knight
Elite Barbarians Fireball Prince Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Fireball Prince Electro Wizard
Fireball Mega Knight Firecracker Elite Barbarians Wizard Prince Electro Wizard
Wizard Firecracker Fireball Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Prince Electro Wizard Inferno Dragon
Wizard Mega Knight Firecracker Elite Barbarians Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Prince Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians Wizard Prince Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Prince Electro Wizard
Prince Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Prince Inferno Dragon Mega Knight
Firecracker Fireball Wizard Electro Wizard
Prince Elite Barbarians Fireball Electro Wizard
Mega Knight Elite Barbarians Prince Inferno Dragon
Electro Wizard Mega Knight Firecracker Elite Barbarians Fireball Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Prince Mega Knight Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Elite Barbarians Electro Wizard Firecracker Fireball Prince Inferno Dragon
Mega Knight Firecracker Elite Barbarians Fireball Wizard Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball Prince
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Elite Barbarians Fireball Prince Electro Wizard
Firecracker Fireball Wizard Prince Electro Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball Prince
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Prince Electro Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Fireball
Firecracker Fireball Wizard Mega Knight
Inferno Dragon
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard Prince Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Prince Mega Knight
Firecracker Fireball Wizard
Electro Wizard Fireball Prince
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Firecracker Wizard Prince Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Prince Electro Wizard Mega Knight
Prince Inferno Dragon
Fireball Firecracker Wizard Mega Knight

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