My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Dark Prince Balloon Executioner Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Balloon
Giant Snowball
Flying Machine Baby Dragon Balloon
Zap
Flying Machine Dark Prince Balloon
Barbarian Barrel
Elite Barbarians Dark Prince Executioner Ice Wizard
The Log
Elite Barbarians Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Flying Machine Baby Dragon Dark Prince Balloon Executioner Ice Wizard
Fireball
Elite Barbarians Flying Machine Baby Dragon Balloon Executioner Ice Wizard
Poison
Flying Machine Balloon Executioner Ice Wizard
Lightning
Elite Barbarians Baby Dragon Dark Prince Balloon Executioner Ice Wizard
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Flying Machine Baby Dragon Dark Prince Golden Knight Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Flying Machine Baby Dragon Dark Prince

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Golden Knight
Flying Machine
Baby Dragon Dark Prince Balloon Golden Knight
Baby Dragon
Flying Machine Dark Prince Balloon Ice Wizard
Dark Prince
Flying Machine Baby Dragon Balloon Executioner Ice Wizard
Balloon
Flying Machine Baby Dragon Dark Prince Executioner Ice Wizard Golden Knight
Executioner
Dark Prince Balloon
Ice Wizard
Baby Dragon Dark Prince Balloon
Golden Knight
Elite Barbarians Flying Machine Balloon

Defense Synergies 2 9

Elite Barbarians
Dark Prince Golden Knight
Flying Machine
Baby Dragon Dark Prince Ice Wizard Golden Knight
Baby Dragon
Ice Wizard Flying Machine Dark Prince
Dark Prince
Elite Barbarians Flying Machine Baby Dragon Executioner Ice Wizard
Balloon
Executioner
Dark Prince
Ice Wizard
Baby Dragon Flying Machine Dark Prince Golden Knight
Golden Knight
Elite Barbarians Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Executioner Golden Knight
Elite Barbarians Flying Machine Dark Prince Executioner Ice Wizard
Elite Barbarians Dark Prince Executioner Ice Wizard
Elite Barbarians Dark Prince Ice Wizard
Elite Barbarians Dark Prince
Flying Machine Baby Dragon Dark Prince Executioner Ice Wizard
Flying Machine Baby Dragon Executioner Ice Wizard
Flying Machine Baby Dragon Golden Knight
Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince Ice Wizard
Executioner Ice Wizard Flying Machine Baby Dragon Dark Prince
Executioner Flying Machine Baby Dragon Ice Wizard
Elite Barbarians Flying Machine Dark Prince Ice Wizard
Executioner Baby Dragon Dark Prince Golden Knight
Elite Barbarians
Elite Barbarians
Elite Barbarians Dark Prince Executioner
Elite Barbarians Flying Machine Baby Dragon Dark Prince Executioner Ice Wizard Golden Knight
Baby Dragon Executioner Flying Machine Dark Prince Ice Wizard
Elite Barbarians
Dark Prince Elite Barbarians Flying Machine Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince
Elite Barbarians Flying Machine Baby Dragon Executioner
Elite Barbarians Dark Prince Golden Knight
Dark Prince Elite Barbarians
Elite Barbarians Dark Prince Executioner
Executioner Flying Machine Baby Dragon Ice Wizard
Dark Prince Elite Barbarians Flying Machine Ice Wizard
Elite Barbarians Dark Prince
Elite Barbarians Flying Machine Baby Dragon Dark Prince
Elite Barbarians Flying Machine Dark Prince Golden Knight
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Executioner Golden Knight
Flying Machine Baby Dragon Executioner
Elite Barbarians Flying Machine Baby Dragon Dark Prince Executioner Golden Knight
Executioner Elite Barbarians Flying Machine Baby Dragon Dark Prince Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Golden Knight
Flying Machine Baby Dragon Executioner Ice Wizard Golden Knight
Flying Machine Baby Dragon
Flying Machine Dark Prince
Executioner Baby Dragon Dark Prince
Executioner Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Executioner
Flying Machine Baby Dragon Executioner Ice Wizard
Flying Machine Golden Knight
Elite Barbarians
Flying Machine Dark Prince Golden Knight
Flying Machine Baby Dragon Executioner
Flying Machine Elite Barbarians Baby Dragon Executioner Golden Knight
Flying Machine Baby Dragon
Elite Barbarians Flying Machine Baby Dragon
Flying Machine Baby Dragon Executioner Golden Knight
Flying Machine Baby Dragon Executioner
Flying Machine Baby Dragon Dark Prince Executioner
Flying Machine Baby Dragon Golden Knight
Baby Dragon
Flying Machine Baby Dragon
Baby Dragon Dark Prince Executioner Ice Wizard
Flying Machine Baby Dragon Executioner Ice Wizard Golden Knight
Flying Machine Baby Dragon Golden Knight
Baby Dragon Golden Knight
Elite Barbarians Flying Machine Baby Dragon Executioner Ice Wizard
Flying Machine
Elite Barbarians
Flying Machine Dark Prince
Flying Machine Baby Dragon Executioner Ice Wizard
Flying Machine Baby Dragon Dark Prince Executioner
Flying Machine Baby Dragon Executioner
Elite Barbarians Flying Machine Dark Prince Executioner
Elite Barbarians Flying Machine Baby Dragon Golden Knight
Flying Machine Executioner
Flying Machine Baby Dragon Dark Prince Executioner Golden Knight

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