My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Electro Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Electro Wizard Magic Archer Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Elite Barbarians Furnace Electro Wizard Magic Archer
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Elite Barbarians Flying Machine Electro Wizard Magic Archer
Fireball
Elite Barbarians Flying Machine Furnace Electro Wizard Magic Archer
Poison
Flying Machine Furnace Electro Wizard Magic Archer
Lightning
Elite Barbarians Furnace Electro Wizard Magic Archer Archer Queen
Rocket
Elite Barbarians Furnace Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Flying Machine Furnace Electro Wizard Magic Archer Archer Queen Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Flying Machine Furnace Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace The Log Mega Knight
Flying Machine
Furnace Mega Knight
Furnace
Elite Barbarians Flying Machine
The Log
Elite Barbarians Magic Archer Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Flying Machine The Log Electro Wizard Magic Archer Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 14

Elite Barbarians
The Log Mega Knight
Flying Machine
Furnace The Log Electro Wizard Mega Knight
Furnace
Flying Machine Electro Wizard Magic Archer
The Log
Archer Queen Elite Barbarians Flying Machine Electro Wizard Magic Archer Mega Knight
Electro Wizard
Flying Machine Furnace The Log Magic Archer Mega Knight
Magic Archer
Furnace The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Flying Machine The Log Electro Wizard Magic Archer
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Electro Wizard Magic Archer
Elite Barbarians Flying Machine Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Furnace Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Flying Machine Furnace Electro Wizard Magic Archer Mega Knight
Furnace Electro Wizard Flying Machine Magic Archer
Flying Machine The Log Electro Wizard Magic Archer Mega Knight
Elite Barbarians Furnace Archer Queen
Elite Barbarians Electro Wizard Mega Knight
Electro Wizard Flying Machine Furnace The Log Magic Archer Mega Knight
Flying Machine Furnace Electro Wizard Magic Archer
Furnace Mega Knight Elite Barbarians Flying Machine The Log Electro Wizard
Mega Knight Furnace The Log Electro Wizard Magic Archer
Elite Barbarians Furnace Electro Wizard Mega Knight
Elite Barbarians Furnace The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Furnace Electro Wizard
Mega Knight Elite Barbarians Flying Machine Furnace The Log Electro Wizard Magic Archer
Furnace The Log Flying Machine Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Flying Machine Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Furnace Electro Wizard
Electro Wizard Elite Barbarians Flying Machine The Log Magic Archer Mega Knight
Mega Knight Elite Barbarians Furnace The Log Electro Wizard
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Furnace Flying Machine Electro Wizard Magic Archer
Elite Barbarians Flying Machine Furnace Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Flying Machine The Log Magic Archer
Mega Knight Elite Barbarians Flying Machine
Mega Knight Elite Barbarians The Log Electro Wizard Archer Queen
Elite Barbarians Mega Knight
Flying Machine Furnace Magic Archer Mega Knight
Elite Barbarians Electro Wizard Flying Machine Furnace The Log Magic Archer Archer Queen
Mega Knight Elite Barbarians Flying Machine The Log Electro Wizard Magic Archer Archer Queen
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine The Log
Flying Machine The Log Electro Wizard Magic Archer
Flying Machine The Log Magic Archer
Flying Machine The Log
Furnace The Log Magic Archer Mega Knight
Flying Machine Furnace Magic Archer
Flying Machine Furnace The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Flying Machine
Elite Barbarians Electro Wizard
Flying Machine The Log Electro Wizard Magic Archer
Flying Machine Magic Archer Archer Queen
Flying Machine Elite Barbarians The Log Magic Archer
Flying Machine Magic Archer
Elite Barbarians Flying Machine Furnace The Log Magic Archer
Flying Machine Furnace The Log Magic Archer
Magic Archer Flying Machine Furnace The Log Mega Knight
Flying Machine The Log Electro Wizard Magic Archer Mega Knight
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Flying Machine The Log
The Log Furnace Magic Archer Mega Knight
The Log Flying Machine Electro Wizard Magic Archer
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Flying Machine Furnace Electro Wizard Magic Archer
Electro Wizard Flying Machine
Elite Barbarians
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Flying Machine Magic Archer
Flying Machine Electro Wizard Magic Archer Archer Queen
The Log
Flying Machine Electro Wizard Magic Archer Mega Knight
The Log Flying Machine Magic Archer
Archer Queen
Elite Barbarians Flying Machine Mega Knight Archer Queen
Elite Barbarians Flying Machine The Log Electro Wizard Magic Archer Archer Queen
Flying Machine Electro Wizard Magic Archer Archer Queen
Flying Machine The Log Electro Wizard Magic Archer Mega Knight Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: