My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Elite Barbarians Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Freeze Electro Wizard Inferno Dragon Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Freeze Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians
Firecracker The Log Mega Knight
Freeze
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Elite Barbarians P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Elite Barbarians The Log Electro Wizard

Defense Synergies 2 14

Firecracker
The Log P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Freeze
Electro Wizard Mega Knight
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Firecracker Freeze P.E.K.K.A The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Freeze The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Freeze Electro Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians P.E.K.K.A The Log Mega Knight
Freeze The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Freeze
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Freeze The Log Mega Knight
Inferno Dragon Firecracker Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Freeze The Log Electro Wizard
Mega Knight Firecracker Freeze P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Elite Barbarians Freeze P.E.K.K.A The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Mega Knight Firecracker Elite Barbarians The Log Electro Wizard
Freeze The Log Firecracker Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Mega Knight Firecracker Elite Barbarians P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Elite Barbarians The Log Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians The Log Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Dragon Mega Knight
Firecracker Freeze Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon
Freeze P.E.K.K.A Electro Wizard Mega Knight Firecracker Elite Barbarians The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Mega Knight
Elite Barbarians Electro Wizard Firecracker Freeze P.E.K.K.A The Log Inferno Dragon
Mega Knight Firecracker Elite Barbarians Freeze P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Freeze The Log
Firecracker The Log Mega Knight
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Freeze
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Elite Barbarians
The Log Mega Knight
Firecracker Freeze Electro Wizard
P.E.K.K.A Mega Knight
Firecracker The Log
Electro Wizard Freeze
Firecracker Electro Wizard
Freeze
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Freeze The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze The Log Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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