My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Furnace Skeleton Army Inferno Dragon
Zap
Furnace Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Furnace Inferno Tower Skeleton Army Ice Wizard Electro Wizard
The Log
Elite Barbarians Furnace Skeleton Army
Earthquake
Furnace Inferno Tower Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Ice Wizard Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Furnace Inferno Tower Skeleton Army Ice Wizard Electro Wizard Inferno Dragon
Poison
Furnace Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Inferno Tower Ice Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Furnace Electro Wizard Inferno Dragon Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Ice Wizard Furnace

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace The Log
Furnace
Elite Barbarians
Inferno Tower
Skeleton Army
The Log
Elite Barbarians
Ice Wizard
Electro Wizard
Inferno Dragon

Defense Synergies 3 14

Elite Barbarians
The Log
Furnace
Skeleton Army Ice Wizard Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Ice Wizard
Skeleton Army
Inferno Tower Furnace The Log Ice Wizard Electro Wizard Inferno Dragon
The Log
Inferno Tower Elite Barbarians Skeleton Army Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Furnace Inferno Tower Skeleton Army The Log Inferno Dragon
Electro Wizard
Inferno Tower Furnace Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Furnace The Log Ice Wizard Electro Wizard
Furnace Inferno Tower Skeleton Army Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Furnace Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Furnace Ice Wizard Electro Wizard
Furnace Inferno Tower Electro Wizard Inferno Dragon Ice Wizard
Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon Elite Barbarians Furnace Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Inferno Tower Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Furnace The Log
Inferno Tower Inferno Dragon Furnace Ice Wizard Electro Wizard
Furnace Inferno Tower Skeleton Army Elite Barbarians The Log Ice Wizard Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Inferno Dragon Furnace Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Furnace The Log Electro Wizard Inferno Dragon
Elite Barbarians Furnace Inferno Tower Skeleton Army Electro Wizard
Elite Barbarians Furnace Skeleton Army The Log Ice Wizard Electro Wizard
Furnace The Log Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Inferno Tower Electro Wizard Inferno Dragon
Skeleton Army Elite Barbarians Furnace The Log Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace Inferno Tower Electro Wizard
Electro Wizard Elite Barbarians The Log Inferno Dragon
Skeleton Army Elite Barbarians Furnace Inferno Tower The Log Electro Wizard
Skeleton Army Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon
Furnace Ice Wizard Electro Wizard
Skeleton Army Elite Barbarians Furnace Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army Inferno Dragon
Electro Wizard Elite Barbarians Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Tower
Furnace Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Furnace The Log Inferno Dragon
Elite Barbarians Inferno Tower The Log Ice Wizard Electro Wizard Inferno Dragon
Furnace Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard Electro Wizard
The Log
The Log
Furnace The Log
Furnace Ice Wizard
Furnace The Log
The Log Ice Wizard
The Log
Elite Barbarians Electro Wizard
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians Furnace The Log
Furnace The Log
Furnace The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Furnace Ice Wizard
Inferno Dragon
The Log Ice Wizard Electro Wizard
The Log
The Log
Elite Barbarians Furnace Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Ice Wizard Electro Wizard
The Log
Electro Wizard
The Log
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Inferno Dragon

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