My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Witch Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit
Giant Snowball
Furnace Baby Dragon Witch Lumberjack
Zap
Furnace Witch Bandit
Barbarian Barrel
Elite Barbarians Furnace Wizard Witch Giant Skeleton Bandit Lumberjack
The Log
Elite Barbarians Furnace Witch Giant Skeleton Bandit Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Wizard Baby Dragon Witch Giant Skeleton Bandit Lumberjack
Fireball
Elite Barbarians Furnace Wizard Baby Dragon Witch Bandit Lumberjack
Poison
Furnace Wizard Witch
Lightning
Elite Barbarians Furnace Wizard Baby Dragon Witch Bandit Lumberjack
Rocket
Elite Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Furnace Baby Dragon Lumberjack Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Furnace Baby Dragon Lumberjack

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace Wizard Bandit Lumberjack
Furnace
Elite Barbarians Baby Dragon Giant Skeleton Bandit
Wizard
Elite Barbarians Giant Skeleton Bandit Lumberjack
Baby Dragon
Furnace Witch Giant Skeleton Bandit Lumberjack
Witch
Baby Dragon Giant Skeleton Bandit Lumberjack
Giant Skeleton
Furnace Wizard Baby Dragon Witch Bandit Lumberjack
Bandit
Elite Barbarians Furnace Wizard Baby Dragon Witch Giant Skeleton Lumberjack
Lumberjack
Elite Barbarians Wizard Baby Dragon Witch Giant Skeleton Bandit

Defense Synergies 0 16

Elite Barbarians
Wizard
Furnace
Baby Dragon Bandit Lumberjack
Wizard
Elite Barbarians Giant Skeleton Bandit Lumberjack
Baby Dragon
Furnace Witch Giant Skeleton Bandit Lumberjack
Witch
Baby Dragon Giant Skeleton Bandit Lumberjack
Giant Skeleton
Wizard Baby Dragon Witch Lumberjack
Bandit
Furnace Wizard Baby Dragon Witch Lumberjack
Lumberjack
Furnace Wizard Baby Dragon Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Elite Barbarians Lumberjack Furnace Witch Bandit
Furnace Witch Lumberjack Elite Barbarians Giant Skeleton Bandit
Elite Barbarians Witch Lumberjack Furnace Bandit
Elite Barbarians Giant Skeleton Lumberjack
Furnace Baby Dragon Bandit Lumberjack
Furnace Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton Bandit
Witch Elite Barbarians Furnace Lumberjack
Elite Barbarians Giant Skeleton Bandit Lumberjack
Witch Furnace Wizard Baby Dragon Giant Skeleton Bandit Lumberjack
Furnace Wizard Baby Dragon Witch
Furnace Lumberjack Elite Barbarians Wizard Witch Giant Skeleton Bandit
Wizard Furnace Baby Dragon Witch Lumberjack
Elite Barbarians Furnace Bandit Lumberjack
Elite Barbarians Furnace Bandit Lumberjack
Wizard Elite Barbarians Furnace Witch Lumberjack
Elite Barbarians Furnace Wizard Baby Dragon Witch Bandit Lumberjack
Furnace Wizard Baby Dragon Witch Giant Skeleton Bandit Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Furnace Baby Dragon Witch Giant Skeleton Bandit Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Furnace Witch Giant Skeleton Bandit
Bandit Elite Barbarians Wizard Baby Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Elite Barbarians Furnace Witch
Giant Skeleton Lumberjack Elite Barbarians Bandit
Giant Skeleton Elite Barbarians Witch Bandit Lumberjack
Furnace Wizard Baby Dragon Witch
Elite Barbarians Furnace Witch Giant Skeleton Bandit Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Giant Skeleton Elite Barbarians Baby Dragon Witch Bandit
Witch
Elite Barbarians Witch Giant Skeleton Lumberjack
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Wizard Witch Bandit Lumberjack
Wizard Furnace Baby Dragon Witch
Elite Barbarians Witch Furnace Baby Dragon Giant Skeleton Lumberjack
Elite Barbarians Wizard Baby Dragon Witch Giant Skeleton
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit
Baby Dragon Bandit
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Wizard Furnace Baby Dragon
Wizard Furnace Baby Dragon Witch
Furnace Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Bandit
Elite Barbarians Lumberjack
Wizard Bandit
Wizard Baby Dragon
Elite Barbarians Baby Dragon Bandit
Baby Dragon Bandit
Elite Barbarians Furnace Baby Dragon
Furnace Wizard Baby Dragon Witch Bandit
Furnace Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Furnace Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Bandit
Wizard Baby Dragon Witch Bandit
Baby Dragon Bandit
Elite Barbarians Furnace Wizard Baby Dragon Witch
Wizard Witch
Elite Barbarians
Wizard Bandit
Giant Skeleton
Wizard
Witch Bandit
Wizard Baby Dragon Witch
Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Giant Skeleton
Elite Barbarians
Elite Barbarians Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton Bandit
Wizard

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