My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Golem Princess Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Baby Dragon Golem Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Night Witch Ram Rider Graveyard
Giant Snowball
Baby Dragon Princess Night Witch Ram Rider Graveyard
Zap
Princess Night Witch Ram Rider Graveyard
Barbarian Barrel
Elite Barbarians Princess Night Witch Graveyard
The Log
Elite Barbarians Princess Ram Rider Graveyard
Earthquake
Graveyard
Arrows
Princess Night Witch Graveyard
Royal Delivery
Elite Barbarians Baby Dragon Princess Night Witch Ram Rider Graveyard
Fireball
Elite Barbarians Baby Dragon Princess Night Witch Ram Rider
Poison
Princess Night Witch Graveyard
Lightning
Elite Barbarians Baby Dragon Night Witch Ram Rider
Rocket
Elite Barbarians Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Baby Dragon Night Witch Giant Ram Rider Graveyard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Baby Dragon Night Witch Giant

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Graveyard
Giant
Night Witch Graveyard Baby Dragon Princess
Baby Dragon
Golem Graveyard Giant Ram Rider
Golem
Baby Dragon Night Witch Graveyard
Princess
Giant
Night Witch
Giant Golem Graveyard
Ram Rider
Baby Dragon Graveyard
Graveyard
Giant Baby Dragon Elite Barbarians Golem Night Witch Ram Rider

Defense Synergies 0 0

Elite Barbarians
Giant
Baby Dragon
Golem
Princess
Night Witch
Ram Rider
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
Elite Barbarians Night Witch Ram Rider
Ram Rider Elite Barbarians Night Witch
Elite Barbarians Night Witch Ram Rider
Elite Barbarians Princess
Baby Dragon Night Witch
Ram Rider Baby Dragon Princess Night Witch
Baby Dragon Ram Rider
Elite Barbarians Princess Night Witch
Elite Barbarians Night Witch
Baby Dragon Princess Night Witch Ram Rider
Baby Dragon Princess Night Witch Ram Rider
Night Witch Elite Barbarians Ram Rider
Baby Dragon Princess Night Witch
Elite Barbarians Ram Rider
Elite Barbarians Ram Rider
Elite Barbarians Night Witch
Elite Barbarians Baby Dragon Night Witch Ram Rider
Baby Dragon Princess Ram Rider
Elite Barbarians Ram Rider
Elite Barbarians Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Baby Dragon
Elite Barbarians Ram Rider
Elite Barbarians Night Witch Ram Rider
Elite Barbarians Night Witch Ram Rider
Baby Dragon Princess Ram Rider
Elite Barbarians Night Witch Ram Rider
Elite Barbarians
Elite Barbarians Baby Dragon
Elite Barbarians
Elite Barbarians
Elite Barbarians Night Witch Ram Rider
Baby Dragon Princess
Elite Barbarians Baby Dragon Night Witch
Elite Barbarians Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Ram Rider
Baby Dragon
Baby Dragon
Baby Dragon Princess Ram Rider
Baby Dragon Princess
Baby Dragon Princess Ram Rider
Ram Rider
Elite Barbarians Night Witch
Princess Ram Rider
Baby Dragon Princess
Elite Barbarians Baby Dragon Princess
Baby Dragon Princess
Princess Elite Barbarians Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Night Witch
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Night Witch
Princess
Baby Dragon
Baby Dragon Princess
Baby Dragon Princess Ram Rider
Baby Dragon Princess Ram Rider
Baby Dragon
Elite Barbarians Baby Dragon Princess Night Witch
Elite Barbarians Night Witch
Night Witch
Princess
Princess
Princess Night Witch
Baby Dragon Princess Ram Rider
Baby Dragon Princess
Baby Dragon Princess
Elite Barbarians
Elite Barbarians Baby Dragon Princess
Princess
Baby Dragon Princess

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