My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Clone Night Witch
Giant Snowball
Clone Witch Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Elite Barbarians Wizard Clone Witch Night Witch
The Log
Elite Barbarians Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Elite Barbarians Wizard Clone Witch Night Witch
Fireball
Elite Barbarians Wizard Clone Witch Night Witch
Poison
Wizard Clone Witch Night Witch
Lightning
Elite Barbarians Wizard Witch Night Witch
Rocket
Elite Barbarians Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Night Witch Giant Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Clone Night Witch Giant

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard
Giant
Rage Night Witch Wizard Rocket Witch
Wizard
Elite Barbarians Giant Rage
Rocket
Giant
Rage
Elite Barbarians Giant Witch Wizard Night Witch
Clone
Night Witch Witch
Witch
Rage Giant Clone
Night Witch
Giant Clone Rage

Defense Synergies 0 1

Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians
Rocket
Rage
Clone
Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Witch Night Witch
Rocket Witch Elite Barbarians Night Witch
Elite Barbarians Witch Night Witch
Elite Barbarians Rocket
Night Witch
Rocket Wizard Witch Night Witch
Rocket
Witch Elite Barbarians Night Witch
Elite Barbarians Night Witch
Witch Wizard Night Witch
Wizard Witch Night Witch
Night Witch Elite Barbarians Wizard Rocket Witch
Wizard Rocket Witch Night Witch
Elite Barbarians
Rocket Elite Barbarians
Wizard Elite Barbarians Witch Night Witch
Elite Barbarians Wizard Witch Night Witch
Wizard Witch
Elite Barbarians
Wizard Elite Barbarians Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Elite Barbarians Wizard Rocket
Elite Barbarians Rocket Witch
Rocket Elite Barbarians Night Witch
Elite Barbarians Witch Night Witch
Wizard Rocket Witch
Rocket Elite Barbarians Witch Night Witch
Elite Barbarians
Rocket Elite Barbarians Witch
Witch
Elite Barbarians Witch
Rocket Elite Barbarians
Elite Barbarians Rocket Wizard Witch Night Witch
Wizard Witch
Elite Barbarians Witch Rocket Night Witch
Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Elite Barbarians Night Witch
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket Night Witch
Rocket Wizard
Rocket Wizard Witch
Rocket Night Witch
Rocket Wizard
Rocket
Rocket
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Elite Barbarians Wizard Witch Night Witch
Rocket Wizard Witch
Elite Barbarians Night Witch
Wizard Rocket Night Witch
Rocket
Rocket Wizard
Rocket Witch Night Witch
Rocket Wizard Witch
Wizard Rocket
Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch
Wizard Rocket

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