My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Giant Skeleton Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Giant Skeleton Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Giant Skeleton Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Elite Barbarians Wizard Witch Giant Skeleton Sparky
The Log
Elite Barbarians Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Giant Skeleton Sparky
Fireball
Elite Barbarians Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Elite Barbarians Wizard Witch Sparky
Rocket
Elite Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Wizard Witch Elite Barbarians Giant Skeleton Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Giant Wizard Witch Elite Barbarians

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Sparky Mega Knight
Giant
Sparky Wizard Witch
Wizard
Elite Barbarians Giant Giant Skeleton Golem Sparky Mega Knight
Witch
Giant Giant Skeleton Golem Mega Knight
Giant Skeleton
Wizard Witch Sparky
Golem
Wizard Witch Sparky
Sparky
Giant Elite Barbarians Wizard Giant Skeleton Golem
Mega Knight
Elite Barbarians Wizard Witch

Defense Synergies 0 6

Elite Barbarians
Wizard Mega Knight
Giant
Wizard
Elite Barbarians Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Golem
Sparky
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Elite Barbarians Sparky Witch Mega Knight
Witch Sparky Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Witch Sparky Mega Knight
Elite Barbarians Giant Skeleton Sparky Mega Knight
Mega Knight
Wizard Witch
Giant Skeleton Sparky Mega Knight
Witch Sparky Elite Barbarians
Elite Barbarians Giant Skeleton Sparky Mega Knight
Witch Wizard Giant Skeleton Mega Knight
Wizard Witch
Sparky Mega Knight Elite Barbarians Wizard Witch Giant Skeleton
Wizard Sparky Mega Knight Witch
Elite Barbarians Sparky Mega Knight
Elite Barbarians Sparky Mega Knight
Wizard Sparky Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Wizard Witch
Wizard Witch Giant Skeleton Mega Knight
Sparky Elite Barbarians
Wizard Mega Knight Elite Barbarians Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Giant Skeleton Sparky
Elite Barbarians Wizard Mega Knight
Giant Skeleton Mega Knight Elite Barbarians Witch Sparky
Giant Skeleton Mega Knight Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Witch Sparky Mega Knight
Wizard Witch
Sparky Elite Barbarians Witch Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Sparky
Giant Skeleton Mega Knight Elite Barbarians Witch Sparky
Witch Sparky
Mega Knight Elite Barbarians Witch Giant Skeleton Sparky
Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Elite Barbarians Witch Sparky Giant Skeleton
Mega Knight Elite Barbarians Wizard Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Sparky Mega Knight
Wizard Witch
Wizard Witch Sparky
Wizard
Wizard
Elite Barbarians Sparky
Wizard Sparky
Wizard
Elite Barbarians Sparky
Elite Barbarians Sparky
Wizard Witch Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Sparky
Elite Barbarians Wizard Witch Sparky
Wizard Witch
Elite Barbarians Sparky
Wizard Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Wizard Sparky
Witch
Wizard Witch
Wizard Sparky Mega Knight
Wizard
Giant Skeleton Sparky
Elite Barbarians Sparky Mega Knight
Elite Barbarians Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Sparky Mega Knight

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