My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Goblin Hut Balloon Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Balloon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Balloon
Giant Snowball
Zappies Goblin Hut Balloon
Zap
Zappies Goblin Hut Balloon
Barbarian Barrel
Elite Barbarians Elixir Golem Zappies Goblin Hut Magic Archer
The Log
Elite Barbarians Elixir Golem Zappies Goblin Hut
Earthquake
Elixir Golem Zappies Goblin Hut
Arrows
Zappies Goblin Hut
Royal Delivery
Elite Barbarians Elixir Golem Zappies Goblin Hut Balloon Magic Archer
Fireball
Elite Barbarians Elixir Golem Zappies Goblin Hut Balloon Magic Archer
Poison
Elixir Golem Zappies Goblin Hut Balloon Magic Archer
Lightning
Elite Barbarians Goblin Hut Balloon Magic Archer
Rocket
Elite Barbarians Goblin Hut Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Elixir Golem Zappies Magic Archer Goblin Hut Balloon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Elixir Golem Zappies Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Elite Barbarians Elixir Golem Goblin Hut Magic Archer
Elite Barbarians
Giant Snowball Zappies
Elixir Golem
Giant Snowball Zappies Goblin Hut Balloon Magic Archer
Zappies
Elite Barbarians Elixir Golem Goblin Hut Balloon
Goblin Hut
Giant Snowball Elixir Golem Zappies Balloon Magic Archer
Balloon
Giant Snowball Elixir Golem Zappies Goblin Hut Magic Archer
Electro Giant
Magic Archer
Giant Snowball Elixir Golem Goblin Hut Balloon

Defense Synergies 0 5

Giant Snowball
Elite Barbarians Zappies Goblin Hut Magic Archer
Elite Barbarians
Giant Snowball
Elixir Golem
Zappies
Giant Snowball Electro Giant
Goblin Hut
Giant Snowball
Balloon
Electro Giant
Zappies
Magic Archer
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Magic Archer
Elite Barbarians Zappies Goblin Hut
Goblin Hut Giant Snowball Elite Barbarians Zappies
Elite Barbarians Goblin Hut Zappies
Elite Barbarians
Giant Snowball Zappies Magic Archer
Giant Snowball Zappies Goblin Hut Magic Archer
Electro Giant Magic Archer
Zappies Elite Barbarians Goblin Hut
Elite Barbarians Giant Snowball Zappies
Giant Snowball Zappies Goblin Hut Electro Giant Magic Archer
Giant Snowball Zappies Goblin Hut Magic Archer
Goblin Hut Giant Snowball Elite Barbarians Zappies
Giant Snowball Zappies Goblin Hut Magic Archer
Elite Barbarians Zappies Goblin Hut
Giant Snowball Elite Barbarians Zappies Goblin Hut Electro Giant
Elite Barbarians Zappies Goblin Hut
Giant Snowball Elite Barbarians Zappies Goblin Hut Magic Archer
Giant Snowball Zappies Goblin Hut Magic Archer
Elite Barbarians Zappies Goblin Hut
Giant Snowball Elite Barbarians Zappies Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Zappies Goblin Hut Electro Giant
Giant Snowball Elite Barbarians Magic Archer
Zappies Elite Barbarians Goblin Hut
Elite Barbarians Zappies
Elite Barbarians Zappies Goblin Hut
Electro Giant Giant Snowball Zappies Goblin Hut Magic Archer
Elite Barbarians Zappies Goblin Hut
Elite Barbarians Zappies
Giant Snowball Elite Barbarians Zappies Goblin Hut Magic Archer
Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut
Giant Snowball Elite Barbarians Electro Giant
Elite Barbarians Zappies
Zappies Electro Giant Magic Archer
Elite Barbarians Zappies Goblin Hut Electro Giant Magic Archer
Giant Snowball Elite Barbarians Zappies Goblin Hut Electro Giant Magic Archer
Giant Snowball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Magic Archer
Goblin Hut Magic Archer
Giant Snowball Magic Archer
Electro Giant Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Elite Barbarians
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Elite Barbarians Goblin Hut Magic Archer
Magic Archer
Giant Snowball Elite Barbarians Goblin Hut Magic Archer
Giant Snowball Goblin Hut Magic Archer
Magic Archer Goblin Hut
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Electro Giant Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Elite Barbarians Giant Snowball Electro Giant Magic Archer
Giant Snowball Zappies Goblin Hut Electro Giant
Giant Snowball Elite Barbarians
Giant Snowball Magic Archer
Giant Snowball Zappies Magic Archer
Giant Snowball Magic Archer
Zappies Goblin Hut Magic Archer
Giant Snowball Zappies Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Giant
Elite Barbarians
Electro Giant Giant Snowball Elite Barbarians Zappies Magic Archer
Giant Snowball Zappies Magic Archer
Giant Snowball Electro Giant Magic Archer

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