My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Electro Giant Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Fisherman Sparky
Giant Snowball
Goblin Hut Goblin Barrel Baby Dragon Witch Fisherman
Zap
Goblin Hut Goblin Barrel Witch Fisherman Sparky
Barbarian Barrel
Elite Barbarians Goblin Hut Goblin Barrel Witch Sparky
The Log
Elite Barbarians Goblin Hut Goblin Barrel Witch Fisherman Sparky
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Elite Barbarians Goblin Hut Goblin Barrel Baby Dragon Witch Fisherman Sparky
Fireball
Elite Barbarians Goblin Hut Goblin Barrel Baby Dragon Witch Fisherman Sparky
Poison
Goblin Hut Witch Fisherman Sparky
Lightning
Elite Barbarians Goblin Hut Baby Dragon Witch Fisherman Sparky
Rocket
Elite Barbarians Goblin Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fisherman Baby Dragon Goblin Hut Witch Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fisherman Baby Dragon Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky
Goblin Hut
Goblin Barrel Baby Dragon Fisherman
Goblin Barrel
Goblin Hut Baby Dragon Sparky
Baby Dragon
Goblin Hut Goblin Barrel Witch Electro Giant Fisherman Sparky
Witch
Baby Dragon
Electro Giant
Baby Dragon Fisherman Sparky
Fisherman
Goblin Hut Baby Dragon Electro Giant Sparky
Sparky
Elite Barbarians Goblin Barrel Baby Dragon Electro Giant Fisherman

Defense Synergies 0 4

Elite Barbarians
Goblin Hut
Baby Dragon
Goblin Barrel
Baby Dragon
Goblin Hut Witch
Witch
Baby Dragon Fisherman
Electro Giant
Fisherman
Fisherman
Witch Electro Giant
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Sparky
Elite Barbarians Sparky Goblin Hut Witch Fisherman
Goblin Hut Witch Fisherman Sparky Elite Barbarians
Elite Barbarians Goblin Hut Witch Sparky Fisherman
Elite Barbarians Sparky
Baby Dragon
Goblin Hut Baby Dragon Witch
Baby Dragon Electro Giant Sparky
Witch Sparky Elite Barbarians Goblin Hut Fisherman
Elite Barbarians Fisherman Sparky
Witch Goblin Hut Baby Dragon Electro Giant Fisherman
Goblin Hut Baby Dragon Witch
Goblin Hut Sparky Elite Barbarians Witch
Sparky Goblin Hut Baby Dragon Witch
Elite Barbarians Sparky Goblin Hut
Elite Barbarians Goblin Hut Electro Giant Fisherman Sparky
Sparky Elite Barbarians Goblin Hut Witch Fisherman
Elite Barbarians Goblin Hut Baby Dragon Witch Fisherman
Baby Dragon Witch Goblin Hut Fisherman
Sparky Elite Barbarians Goblin Hut Fisherman
Elite Barbarians Baby Dragon Witch Electro Giant Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Witch Electro Giant Fisherman Sparky
Elite Barbarians Baby Dragon Fisherman
Elite Barbarians Goblin Hut Witch Fisherman Sparky
Elite Barbarians Fisherman Sparky
Elite Barbarians Goblin Hut Witch Fisherman Sparky
Electro Giant Goblin Hut Baby Dragon Witch
Sparky Elite Barbarians Goblin Hut Witch
Elite Barbarians Fisherman Sparky
Elite Barbarians Goblin Hut Baby Dragon Witch Sparky
Witch Goblin Hut Sparky
Elite Barbarians Goblin Hut Witch Sparky
Elite Barbarians Electro Giant
Elite Barbarians Witch Sparky
Baby Dragon Witch Electro Giant Sparky
Elite Barbarians Goblin Hut Witch Electro Giant Sparky Baby Dragon Fisherman
Elite Barbarians Goblin Hut Baby Dragon Witch Electro Giant Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon Fisherman
Goblin Hut Baby Dragon Sparky
Sparky
Baby Dragon Sparky
Electro Giant Baby Dragon Witch
Baby Dragon Witch Sparky
Baby Dragon
Fisherman
Elite Barbarians Fisherman Sparky
Fisherman Sparky
Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon Fisherman Sparky
Baby Dragon Fisherman
Elite Barbarians Goblin Hut Baby Dragon Fisherman Sparky
Goblin Hut Baby Dragon Witch Sparky
Goblin Hut Baby Dragon Sparky
Sparky
Fisherman Sparky
Baby Dragon Fisherman Sparky
Baby Dragon Witch Electro Giant
Baby Dragon Sparky
Fisherman Sparky
Baby Dragon
Electro Giant Baby Dragon Witch Sparky
Witch Fisherman
Baby Dragon Witch Fisherman Sparky
Baby Dragon Witch Fisherman Sparky
Baby Dragon Fisherman Sparky
Elite Barbarians Baby Dragon Witch Electro Giant Sparky
Goblin Hut Witch Electro Giant
Elite Barbarians Sparky
Sparky
Sparky
Sparky
Sparky
Goblin Hut Witch
Baby Dragon Witch
Baby Dragon Sparky
Baby Dragon
Electro Giant Sparky
Elite Barbarians Sparky
Electro Giant Elite Barbarians Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Electro Giant Sparky
Sparky
Sparky

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